Native Multiplayer Maps

by Mad Dawg·v1.0·Updated 2019-03-10

Native Multiplayer Maps: Fixed

About this mod Machine translation

Native Multiplayer Maps: Fixed

Modify native maps to ease/help gameplay without changing the map's original intent. No major changes were made.

Obstacles are only added to prevent glitches, move various objects into simple gameplay, and prevent players from getting into common dilemmas.

Change map changelog:

"multi_scene_1","ruins":

  • Added a barrier to the middle shooter tower to prevent "vanishing" into the wall.
  • Added a barrier to the middle wall section to prevent cavalry/infantry from jumping on top.

"multi_scene_2","village":

  • Added barriers to middle and backdoor towers @top to prevent scaling "top".
  • Straw roof barrier accessible via horizontal ladder to prevent jumping onto subsequent buildings
  • Added various barriers to prevent access to windows and balconies..

"multi_scene_7", "Fields by the river":

  • Added "Barrier" to "Castle Side Spawn" to prevent access to the shed roof.
  • Raise the stone bridge slightly to allow the horses to cross it completely without obstruction.

“multi_scene_11”,“Nord Town”:

  • Barrier placed on the "Lower Spawn" cart to prevent jumping from the cart to the roof. (can still go down)
  • Place obstacles on the carts of the final building to prevent jumping and climbing onto the roof.

-Obstacles located on the "lower path"

  • Barriers placed on the "upper road" stabilizer to prevent access to the interior of the house

"multi_scene_12","Port Assault"

  • Intermediate stairs changed to prevent getting stuck at the top of the ladder.
  • Barriers placed on disembarkation to prevent jumping into the water behind.
  • Barriers placed on seaside towers to prevent horses from jumping from the top of the wall into the water behind.

Modified Native maps to easy/help gameplay without changing the original intent of the maps. No major changes have been made.

Only the addition of barriers to prevent glitching, the moving of various objects to easy gameplay and to prevent players becoming stuck at common points.

Altered Maps Change Log:

"multi_scene_1", "Ruins":

  • Barriers added at the middle archer tower to prevent "dissappearing" into the walls.
  • Barriers added at the middle wall sections to prevent cavalry/infantry from jumping on top.

"multi_scene_2", "Village":

  • Barriers added to the middle and backdoor towers @ the top to prevent scaling "on top" of them.
  • Barrier added at the curtains spanning between the two buildings preventing roof glitching
  • Barrier added to the straw roof accessable by the horizontal ladder to prevent jumping onto subsequent buildings
  • Various barriers added to prevent access to windows and balconies..

"multi_scene_7", "Field by the River":

  • Barriers added at "Castle Side Spawn" to prevent access to the shed roofs.
  • Raised the stone bridge slightly to enable horses to travel across completely across it without obstruction.

"multi_scene_11", "Nord Town":

  • Barriers placed at "Lower Spawn" cart to prevent jumping from the cart to the roof. (Still able to drop down)
  • Barrier placed at end building's cart to prevent jumping and climbing onto roof.
  • Barrier placed at "Lower Road" stable to prevent glithing into the wall/upper lane
  • Barrier placed at the "Upper Road" stable to prevent access to the inside of house

"multi_scene_12", "Port Assault"

  • Ladder inside middle house altered to prevent becoming stuck on top of ladder.
  • Barrier placed at lower ship to prevent jumping into the water behind.
  • Barrier placed at seaside tower to prevent horses jumping from the top of wall into the water behind.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Native Multiplayer Maps: Fixed 修复原生多人地图
File size
500.0 KiB