Native Color Armies Mod
Native Color Armies Mod Army
About this mod Machine translation
Native Color Armies Mod Army
(Warband ver 1126 1127) All armies looked good from the start.
Changed the guise of the army, siege towers, towns, castles and villages gave a lot of money for their speed.
You can now go into battle alone, as long as you have one of these (towns, etc.) (you don't have to worry about casualties)
New factions (British, Nord, Elf, Saxon, Murakai Empire (Black Company), Holy Sun Kingdom, Mercenary Warriors, Vikings) version
1.011
*Balance - Army now smaller (still larger than natives) with more recruits from villages (100-200)
*Holy Sun Kingdom now has troops equipped
*Fix more stuff
ver 1.008
*updated images
*Fixed more stuff
ver 1.007
*Changed some text
*Food provides ten times the ethics it once gave
1.006
*Fixed more stuff
*Saxon upgrade
*Bandits give better loot (money is no longer an issue in the beginning)
*Farmers now have a chance against bandits (peasants move in with larger groups)
*Looters carry prisioners (free prisioners hint hint)
*Installer 1.127 (tested on 1.126 and 1.127)
ver 1.003
*Fixed something I forgot
*Now that you have chosen darker is the african face gona is (so if you want to be Nar)
*Some items are now for sale
*Be careful with Elf Arrows!
ver 1.001
- english: former rhodoks.
Everyone uses heraldic armor now, so they'll be really fun
- nords: their only weapons are axes or even proyectiles, added big axes (Olav Hounds)
They can be upgraded to vikings randomly
*Elven Kingdom: Before the swadians, most of their army were rangers and they had special elven bows so they could win with only bows
*Battle of the Mulakai Kingdom: Before Sarasin, an Asian Kingdom Recruited Black Company (My Favorite Book)
You can upgrade to the fully armored Nar warrior, or opt for the old guard halbardier; each of these after that can be either black or white.
Also nar knigths.
*Saxons: Former vaegir kingdom, they were different from the Norse people. Spears and swords. and a bodyguard of all elite vaegir armored guards.
*Sacred Kingdom of the Sun: Former Khanate. Holy Legionnaires of the Sun wield only blunt weapons and employ heraldic armor.
*Vikings: Former sea raiders. Changed a bit of equipment and added upgrades to chieff and berserker who can also be linked to nord recruits.
*Asian mercenaires: new. They level up from the lowest level of mercenaries (not peasants) with Chinese gunners, then swordsmen, then grind with weapons or archers, then work with riders.
*All faction troops try to look identical to each other so you can tell the difference in battle
*You can rewrite 40 to 70 recruits and around 150 mercenaries
*Warrior and Elf gear are available in the store
- Siege tower moves 9 times faster
*Combat from 200 to 800.
*King moves around 600.
*The number of more bandits is 40 or more.
my best ideas
*First earn some money the normal way
*Recruit some troops
*Then try to fight in as many wars as possible
*Then try to become a vassal so you can be granted a village
*Then when the village pays you "you will get a lot of money"
*Then you can bring your own keg
*The more fields you own the more you earn
*Try to mix mercenaries and regular troops to maximize your power,
Or you can use cheats, your choice
NOTE: I didn't do the test properly so if anyone thinks it's hard or too easy please let me know
- The game gets easier (so it doesn't take weeks to advance) when it comes to things like building, honor, relationships or new kingdom dilemmas
(Warband ver 1126 1127)all the armies look good from the very begining.
changed the zise of armies, speed of the siege tower, towns, castles, and village give a lot of money.
you can now go to war alone as long as you have one of those(towns,etc) (you dont have to worry about casualties)
new factions(english, nords,elven,saxon,mulakai empire(black company),holy sun kingdom,mercenary samurais,vikings)
ver 1.011
*balancing - now there are less army size (still more than native) more recruits from villages (100-200)
*hol …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.