Multiplayer Bonus
Multiplayer Bonus Multiplayer Bonus
About this mod Machine translation
Multiplayer Bonus Multiplayer Bonus
hr] Hello, the mod is finally released. For Warband 1.13x To install, simply uninstall the module and put it into Mount & Blade Warband/Modules/ then select mod agaerth_1.0 in the intro overlay to play the mod. The purpose of this mod is to fundamentally expand the multiplayer content of the game, making it a better experience. It doesn't have any historical purpose and adds some factions to the game, my idea was just to create a Sentai game. That is, a historical faction, but not a real faction.
Please note that this mod already creates LAN games. This means something very basic: something, like a shield bash or a firearm, can be abused by stupid people on the internet. This mod is more fun if you know who you are playing against.
Finally, please collect the mod's bugs on this thread so I can correct them.
Features:
-> Better Banners (Better Banners Mod from MarkQuinn)
->Better Sounds (More Metal Sounds Mod from Checkmaty)
->Better Colors (Realistic Color Mod from Lucke189)
-> Some new animations (Kengeki Mod from Yuias))
-> Shield Rave (thanks to Arch3r, Sinisterius and xenoargh)
->New map:
Maps from Atlas Novus Mod (made by Harmast and team):
- Abandoned fortress
- beacon
- castle
- Clean up
- Khergit city
- Nord Hill fortress
- Oasis
- Serpent Outpost
- Snowy Castle
- Steppe Siege
- Wercheg Cliff
- Woodland Thicket
Maps from Otreum’s map pack:
-
See your step map from Warband Sports:
- Castrum
-
Fourberie map from Arena Overhaul Mod (courtesy of Adorno)
- Nine of the best arenas (with corrected starting points to make them playable in multiplayer)
From Hunt mod (courtesy Yoshiboy)
- Forest Village
from the Full Invasion mod(Arch3r)
- Most invasion maps (Freddex, Temuzu, Tercero and Kazzan)
Five new factions:
Agaerth Clans
A widely inspired Scottish faction:
Kudos to Yamabusi, creator of excellent Highlander models.
Send a letter to the Brytenwalda team for their models.
Hello, the mod is finally released. For Warband 1.13x
To install, just unrar the module and place it into Mount&Blade Warband/Modules/
Then select the mod agaerth_1.0 in the introduction overlay to play the mod.
The purpose of this mod is to extent radically the multiplayer content of the game to make it a better experience. It has not any historical purpose and, adding some factions to the game, my idea was only to create Warbandish ones. I.e. historically inspired factions but not realistic ones.
Please note that this mod has been created having LAN games in mind. This means some really basic things: some stuff, namely shield bash or firearms for instance, might be used abusively by stupid people on the internet. This mod is way more enjoyable if you know against whom you're playing.
Finally, please collect the bugs of the mod on this thread for me to correct them.
Features:
-> Better Banners (from Better Banners Mod by MarkQuinn)
-> Better Sounds (from More Metal Sounds Mod by Checkmaty)
-> Better Colors (from Realistic Colors Mod by Lucke189)
-> Some new animations (from Kengeki Mod by Yuias)
-> A shield bash (thanks to Arch3r, Sinisterius and xenoargh)
-> New maps:
Maps from Atlas Novus Mod (by Harmast and team):
- Abandoned Fort
- Beacons
- Citadel
- Clearing
- Khergit City
- Nord Hill Fort
- Oasis
- Serpent Outpost
- Snowy Castle
- Steppe Siege
- Wercheg Cliff
- Woodland Thicket
Map from Otreum's map pack:
- Watch your step
Maps from Warband Campaign:
- Castrum
- Fourberie
Maps from Arena Overhaul Mod (by Adorno)
- Nine of the best Arenas (with corrected starting point to make them playable in multiplayer)
From the Hunt mod (by Yoshiboy)
- Forest Village
From the Full Invasion mod (by Arch3r)
- Most of invasion maps (credits to Freddex, Temuzu, Tercero and Kazzan)
Five new factions:
The Agaerth Clans
A scottish widely-inspired factions:
Credits to Yamabusi, creator of the excellent highlander models.
Credits to Brytenwalda team for their models.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.