Magus Mod

by Oddball_E8·v1.7·Updated 2019-03-25

Magus Mod Mage

About this mod Machine translation

Magus Mod Mage

Overhauling native troop trees for Mount & Blade: Warband adds many new units based on medieval European and Middle Eastern cultures.

The Swadians are based on the kingdoms of England and France. Heavy infantry, longbowmen and knights.

Vaegirs are based on Russians (city-states of Kyiv and Novgorod). Heavy Ax Infantry, Viking Infantry and Heavy Archers.

Nord is based on the Scandinavian kingdoms (Sweden, Norway and Denmark). Focus on traditional Viking Age units like Norse Warriors and Viking Raiders, or more modern Medieval units like Lancers and Knights (the choice is yours).

The Sarranids were based on the Ottoman and Egyptian empires. Very diverse and balanced unit roster including heavy cavalry, equipped archers and mixed infantry.

The Khergits are based on the Mongols and other eastern kingdoms. Focus on the equipment of the best equipped archers.

Rhodoks is based on the Byzantine (Eastern Roman) Empire. A complete remake of the Rhodok faction, with a very diverse and balanced lineup of units capable of standing up to most other factions.

Mercenaries: Many new units have been fleshed out to make mercenary selection more interesting. Very mixed equipment now, not just Western European stuff.

A full list of units and unit trees (with images) will be available in an M&B forum post soon.

Edit: thanks to Tobmic for allowing me to use his troos.txt file from the 81units mod as a template (thus letting me skip the part of adding new units to the army.txt list, which was a hassle)

1.1 Fixed to ensure Swadian Knights have weapons (not sure if it has been fixed yet)

1.2 Fixed to ensure mercenary archers and longbowmen are equipped with ranged weapons (fixed)

1.3 Fixed to get rid of bug where some infantry were marked as cavalry and vice versa. )repair)

1.4 Fix Correct bug in sarranid trooptree (fix)

1.5 Quickly fix errors (mainly spelling errors) in army.txt

1.6 Add new armors

1.7 Implement new animations

1.7 will be the final version.

A complete makeover of the native troop trees for Mount & Blade: Warband adding alot of new units based on medieval european and middle-eastern cultures.

Swadians are based on the English and French kingdoms. Heavy infantry, longbowmen and Knights.

Vaegirs are based on the Russians (kiev and novgorod city-states). Heavy axe-wielding infantry, Viking infantry and Heavy Archers.

Nords are based on the Scandinavian kingdoms (sweden, norway and denmark). Focusing either on traditional viking-era units like huscarls and viking raiders or on more modern medieval units like pikemen and knights (the choice is yours).

Sarranids are based on the Ottoman and Egyptian empires. Very varied and balanced unit-roster including heavy cavalry, mounted archers and mixed infantry.

Khergits are based on the mongols and other eastern kingdoms. Focusing heavily on mounted units with the best archers of all factions.

Rhodoks are based on the Byzantine (East Roman) empire. Complete remake of the Rhodok faction with a very varied and balanced unit-roster able to stand toe-to-toe against most other factions.

Mercenaries: Fleshed out with many new units making the Mercenary choice a more interesting one. Very mixed equipment now, not only western european stuff.

A complete list of units and unit-trees (with images) will be made available on the M&B Forums thread soon.

EDIT: thanx to Tobmic for letting me use his troos.txt file from 81units mod as a template (thus letting me skip the part of adding new units to the troops.txt list wich is a bother)

1.1 Bugfix to ensure Swadian Knights have weapons (not sure it was fixed)

1.2 Bugfix to ensure mercenary archers and longbowmen are armed with ranged weapons (fixed)

1.3 Bugfix to get rid of some mistakes that marked some infantry as cavalry and vice versa. )fixed)

1.4 Bugfix to rectify an error in the sarranid trooptree (fixed)

1.5 Quick bugfix in troops.txt (mainly spelling errors)

1.6 added new armours

1.7 implemented new animations

1.7 will be the fina …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Magus Mod 法师
File size
18.0 MiB