Full Invasion
Full Invasion Full Invasion
About this mod Machine translation
Full Invasion Full Invasion
Complete Hack v1.0
Multiplayer mode that puts players on one team and another team with a lot of bots.
Features: - Invasion
Game Mode -
Multiple invader camps:
farmer
zombie
Potato throwing half rotten zombie farmer with clown mask
Seeekrit
Barbarian -
Death Guard Faction:
Empire (14th-15th centuries)
Sergeant: Spear, halberd, pollaxe, greatsword, partial plate armor (fe plate of plates). Pros: Can support infantry from a range of excellent armor. Disadvantages: No melee weapons, no shield.
Infantry: Sword, Hammer, Dagger, Heater Shield, Heavy Chain Armor. Pros: Can hold a line well, good armor. Disadvantages: Slow movement, low damage weapons, short range weapons.
Militia: Arquebus, Heavy Crossbow, Arbalest, Dagger, Aketon/Gambison style armor. Proes: Ranged weapons, fast movement. Disadvantages: Melee, weak armor, weak fire and weak speed.
Kingdom (12th-13th centuries)
Infantry: One-handed axe, sword, hammer, spear, heavy kite shield, light chain mail armor. Pros: Can hold a line, moves quickly, decent armor. Disadvantages: Short range weapon, low damage.
Guards: Crossbow, Goedendag, Boar Spear, Dagger, Kite Shield, Robe/Padding Cloth Armor. Pros: Versatility. Disadvantages: Weak armor, very weak in melee combat.
Longbowman: longbow, dagger, coat/padded cloth armor. Advantages: long-range weapons, high-damage missiles. Disadvantages: Melee, weak armor, weak fire and weak speed.
norwegian
Huscarl: Long Axe, One-Handed Axe, Huscarl's Round Shield. Light chain armor. Pros: High damage, decent armor, good shield. Disadvantages: Slow attack speed, slow movement.
Swordsman: sword, buckler, spear, javelin, robe/leather armor. Pros: Fast, versatile. Cons: Limited ammo, mediocre armor.
Archer: short bow, sword, robe/leather armor. Advantages: High fire rate. Cons: No shield, mediocre armor.
Colonists (18th century)
Musketeer: Musket and bayonet, leather jacket and armor. Pros: Hybrid ranged/melee weapon. Disadvantages: No shield.
Guard: Medium armor and melee capabilities. No shield.
Macedonian
Phalangite: Sarissa, Xiphos/Kopis, Linothorax armor. Advantages: Long-range and melee combat, the group is very powerful. Cons: No shield, Sarissa only works in one group.
Peltast: Javelin and light armor.
Greeks (definitely not going to be released in the next version)
Hoplite: Doru, Xiphos/Kopis, Hoplite Round Shield, Muscle cuirass armor. Advantages: strong thrust, strong group. Disadvantages: Low damage short sword, slow movement.
Slinger or Bowman: Maybe.
Acknowledgments:
Some models/reskins by Fredelios.
Checkmaty – More metal sound mods
Picklestink Narf - Transitonional Armor Pack
Aeon - Hi-Hair
Captain slutlust - arrow basket, ammo pouch'n work on scene
Freddex - Scene
Bear - scene
Cataclysm - Redecorated Native Bow
Special thanks to everyone who has contributed to Hunt Mode and allowed me to use their work: Ursca, Weren, Gutekfiutek, Dain, Highelf, Faradon.
Also a big thank you to IRC, IG, 22nd and DR teams for testing, hosting alpha and feedback.
Full Invasion v1.0
Multiplayer mod that puts players on one team and a shitload of bots, that come in waves, on the other team.
Features:
-Invasion gamemode
-Multiple invader factions:
Farmers
Zombies
Potato-throwing Half-decayed Zombie Farmers with clown masks
Seeekrit
Barbarians
-Varied defender factions:
The Empire (14-15th century)
Sergeant: Long pike, Halberd, Pollaxe, Great Sword, Partial Plate armor (f.e. coat of plates). Pros: Can support Infantry from a range, excellent armor. Cons: No close combat weapons, no shield.
Infantry: Sword, Military Hammer, Dagger, Heater Shield, Heavy Chainmail armor. Pros: Can hold a line very well, good armor. Cons: Slow moving, low damage weapons, short-range weapons.
Militia: Arquebus, Heavy Crossbow, Arbalest, Dagger, Aketon/Gambeson style armor. Proes: Long-range weapons, fast moving. Cons: Weak in melee, weak armor, slow rate of fire.
The Kingdom (12-13th century)
Footman: One-handed Axe, Sword, Mac …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.