Doghotel's Brainy Bots AI
Doghotel's Brainy Bots AI improvements
Screenshots 2 screenshots
About this mod Machine translation
Doghotel's Brainy Bots AI improvements
Improved melee AI with kicks, better interceptions, feints, attack holds, avoidance of counterattacks and reduced idle time between attacks.
See the forum post for more information.
Function
(As of July 31st to 15th)
Kicking
Bots have learned how to kick. Better watch your steps
Integrate
Merge Brainy Bots with other mods. I have only worked with Native before.
Improved blocking
Chances are based on weapon proficiency, ranging from 70% for low-level robots to 90% for high-level robots. Can be set to 100%.
pretend
The robot feints at random intervals of a few seconds.
attack hold
The attack randomly lasts for up to one second.
faster attack
Delay between attacks has been removed. when a player in front of them kicks them or a weapon with a squeeze swings overhead.
can be avoided
The robot retreats.
AI customization
Press F5 to adjust the AI's functionality. Now also works in multiplayer games for administrators.
Change log
31-July-15
Kick!
Improved blocking and attacking in group combat
Improved kick avoidance
Some minor performance improvements
Brainy Bots are now available as a WRECK plugin
Merged: Module list can now track multiple Warband installations
Merge: Batch operations to restore, merge or update multiple mods
Fixed: Archers occasionally got stuck in hold animations in Prophesy of Pendor
Fix: Script error when closing configuration presentation in Perisno (and other mods with minimaps)
Fixed: Weapons with squeeze sometimes caused robots to get stuck in the same position
Fixed: Melee combat action applied to cavalry with mounted lances
Merge: Fixed: strings.txt error in western blood
Merge: Fixed: Missing strings from 1960s Old America (due to extra newlines in strings.txt)
Merge: Fixed: Strings with special characters were not merged correctly
Merge: Fix: Error when trying to merge with The Last Days and other mods ported from M&B to Warband
Merge: Fixed: Error when trying to merge with Nova Aetas or Sayazn
16-15
Compatible with mods other than Native
Siege tower now moves
Bots no longer occasionally get stuck in holdover animations
Bots no longer ignore their shields if they are holding a weapon that cannot be used to parry
Added an option to enable modified AI only for special characters such as companions and vassals
Many tweaks to remove dependency on Native
Take advantage of new item operations introduced in 1.161
avoid should reduce bugs (but it's still experimental)
Preview
Brainy Bots and L'Aigle
Note that the players wear colorful robes.
Native server functionality
(See the forum post for more information and download links)
dueling robots
Spawn special robots of various difficulties in duel mode. Great for training. robot
between
Duelbots duel randomly among themselves.
duel cancel scabbard
Sheathing your weapon cancels the duel you are in.
Improved melee AI, featuring kicking, better blocking, feinting, attack holds, kick avoidance and less idle time between attacks.
See forum thread for more info
Features
(as of 31-July-15)
Kicking
Bots have learned how to kick. Better watch your step
Integration
Merge Brainy Bots with other mods. Previously only worked with Native.
Improved blocking
Block chance is based on weapon proficiency and varies from 70% for low-level bots up to 90% for high-level bots. Can be set to 100%.
Feinting
Bots feint at random intervals of around a couple of seconds.
Attack holds
Attacks are held at random for up to a second.
Faster attacks
The delay between attacks has been removed.
Kick avoidance
Bots backpedal when a player in front kicks at them or when a weapon with crush-through is swung overhead.
AI customization
Press F5 to tweak features of the AI. Now also works in multiplayer for admins.
Changelog
31-July-15
Kicking!
Improved blocking and attacking in group fights
Improved kick avoidance
Some small performance improvements
Brainy Bots now available as a W.R.E.C.K plugin
Merger: Module list now keeps t …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.