Cursus Honorum II
Cursus Honorum II unit name, faction, equipment, map
Screenshots 2 screenshots
About this mod Machine translation
Cursus Honorum II unit name, faction, equipment, map
To clarify: You need to download WSE and use it to start the mod.
team:
Seeking Destruction - Coding
Tsubodai - Coder, founder of mod
Zemdu - Modeler
Dexm - Scener
Jackstory - Modeler
Ivansk - Modeler
If I forget to give credit to someone, please let me know.
[hr]
Special thanks to:
Hurleur -> Thanks for your help and fixing some of my bugs
GothicKnight -> Thanks for lending us some texture files, accepting some of our requests and sending us documentation.
RgCotL -> Thanks for allowing us to use some of your models (even though we lost most of them)
Xenoargh -> Thanks for making the source code open source
Caba \'Drin -> Thanks for answering some questions and always helping people around the forum
My English teacher -> thanks for teaching me almost nothing can make me lose half of my English.
[Hour]
[glow=green, 2,300] Notes and release information[/glow]
This is the first version, the mod is currently in alpha stage, meaning there are expected bugs.
Faction:
Rome
Gallia
Samnium
Etruria
Illyria
Epirus
Syracuse
Features:
->Europe map
-> All settlements with accurate names
-> No more native devices
->Population system
->No more troop trees
->....play and watch
A note on historical accuracy:
What is accurate:
Troop name, faction, equipment, map.
What is inaccurate:
By name, Rome should have had Camilian reform troops, but they had Polian reform troops.
Known errors:
A 44 error is triggered, if someone can calculate how many hours have been spent between the two reports of this error I can fix the error.
Some native equipment of heroes, peasants and bandits you should not be satisfied with.
An off-road vehicle naval battle scene (must be fixed to generate)
All scenes are native, so there may be some desert scenes that shouldn't exist.
The Freelancer mod is not ready for playback yet.
Not playing in tournaments, they're not done yet (currently native and medieval tournaments)
Important Note: Requires WSE included in the download, start the mod with it.
Team:
Seek n Destroy - Coding
Tsubodai - Coding, Founder of the mod
Zemdu - Modeler
Dexm - Scener
Jackstory - Modeler
Ivansk - Modeler
Please notify me if I forgot to credit someone.
[hr]
Special Thanks:
Hurleur -> Thanks for your help and for fixing some of my bugs
GothicKnight -> Thanks for lending us some of your texture files, taking some of our requests and sending us documentation.
RgCotL -> Thanks for allowing us to use some of your models (even if we lost most of them)
Xenoargh -> Thanks for making your source codes open source
Caba\'Drin -> Thanks for answering some questions and for always helping people around the forum
My English Teacher -> Thanks for teaching me almost nothing leaving me with an half retarded English.
[hr]
[glow=green,2,300]Notes and release info[/glow]
This is the first release, the mod is currently in alpha stage meaning that there are bugs to be expected.
Factions:
Rome
Gallia
Samnium
Etruria
Illyria
Epirus
Syracuse
Features:
-> A map of Europe
-> All the settlements with accurate names
-> No more native equipment
-> Population system
-> No more troop trees
->.... Play and see
Notes about historical accuracy:
What is somewhat accurate:
Troop names, factions, equipment, map.
What is not accurate:
Lord names, Rome should have Camillan reform troops but they have Polybian Reform troops.
Known Bugs:
Trigger 44 bug, if someone can calculate how many hours are spent between two of this error report I could possibly fix the bug.
Some native equipment in heroes, farmers and bandits that you shouldn\'t meet.
A buggy sea battle scene (must fix spawns)
All scenes are native, thus there may be some desert scenes where there shouldn\'t.
Freelancer mod is not ready to be played.
Do not attend Tournaments, they are not done yet (currently native and medieval tournaments)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.