Combat Animation Enhancement
Combat Animation Enhancement (CAE) combat animation enhancement
Screenshots 2 screenshots
About this mod Machine translation
Combat Animation Enhancement (CAE) combat animation enhancement
The Game of Thrones Clash of Kings mod uses unique skeletons and animations, so the standard way of implementing Papa Lazarou's amazing CAE will result in broken animations, necromorph horses, and game crashes. Therefore, I merged the actions.txt files in order to keep all the animations in ACOK intact while also allowing you to use CAE's fancy swing animations.
This was originally made for ACOK 2.2, but also works with the latest version 3.0, so the same instructions apply.
Update: Version 3.0 should still work in version 4.1, so the same instructions apply.
Installation (it is best to create a backup of the actions.txt file in the ACOK Module folder):
The actual CAE mod and original installation instructions can be found here: =134185.0
I recommend an alternative method of copying the "skeletons.brf" folder from the CAE Resources and placing it into the ACOK Mod Resource folder.
Then, open "module.ini" and search (CTRL+F) "skeletons" to find the "load_mod_resource = min_mov_skeletons" line and add the "load_mod_resource = skeletons" line below it.
Once completed, do not replace actions.txt in ACOK with actions.txt in CAE. Instead, replace the actions.txt in the ACOK module folder with the actions.txt included with this mod and it will work as expected without screwing up the game.
The Game of Thrones A Clash of Kings mod uses unique skeletons and animations, so the standard way of implementing Papa Lazarou's amazing CAE would result in broken animations, necromorph horses, and game crashes. So I merged the actions.txt files in such a way as to keep all of the animations in ACOK intact while also allowing you to utilize the fancy swing animations of CAE.
This was originally made for ACOK 2.2, but also works with the newest version 3.0 so the same instructions apply.
UPDATE: The 3.0 version should still work in the 4.1 version so the same instructions apply.
To Install (It's a good idea to create back-ups of the actions.txt file in the ACOK Module folder):
The actual CAE mod and original installation instructions can be found here:
I recommend using the alternative way which is to copy the "skeletons.brf" from the CAE Resource folder, and put it into the ACOK Mod Resource folder.
Then, open the "module.ini" and search for (CTRL+F) "skeletons" to find the line "load_mod_resource = min_mov_skeletons" and add the line "load_mod_resource = skeletons" beneath it.
With that done, DO NOT replace the actions.txt in ACOK with the one from CAE. Instead, replace the actions.txt in ACOK module folder with the actions.txt contained in this mod and it will work as intended without screwing up the game.
Mod Requirements
This mod requires one or more additional files in order to work properly.
Please ensure you have these files installed properly before attempting to use this file.
ACOK 3.0
CAE
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.