Collection Mods v1 06

by Akosmo·v1.06·Updated 2019-02-21

Collection Mods v1 06 Dynamic Troops

Screenshots 2 screenshots

About this mod Machine translation

Collection Mods v1 06 Dynamic Troops

I apologize for my weak English

close up

  • Diplomacy in Waihti, zParsifal
  • The formation of Motomataru - Dunde

Dynamic troop tree

  • Many scripts from Rubik's Custom Commander
  • Trade ledger for merchants, party names for vassals and Caba
  • Faction relationship demonstration and Jrider's skill foraging
  • SimpleLoot by Xenoargh

-Duel mod by MartinF

  • Bridge battle for Arch3r
  • Banks of Duh and Lazeras
  • Companion Overview of Jedediah Q and Lazeras - Cartread

Expandable and destructible pavise

  • New scenes for Dxaero and Lucky Lancer
  • Artifacts of Set Cdvader
  • Mordachai expanded prisoner chat (+fix reputation and remove slot_dead since diplomacy contains similar script)
  • Malik++ + powerful companion
  • Filter coins and taverns by Albertus Magnus
  • +1 Kingdom
  • Construct 11 new buildings and report when constructed
  • It can be spent on the bridge to fish and hunt in the forest
  • Bigger troop trees (kingdom and mercenaries)
  • New battle sounds
  • More cities, castles and villages
  • Greater income from fiefdoms
  • Increased slave chief size prisoner limit (at 4 per slave master)
  • Charms increase party size, prisoner limit and effect on party morale
  • Possibility to hire royal nobles in the city (bOuYAkhlO's idea)
  • Each hired royal noble has its own score increasing the party limit at 3
  • There are new group mercenaries in the tavern (Hunters)
  • Kingdom lords improve their party and garrison, buy troops and sell prisoners
  • Possibility to recruit deserters and sell prisoners on the world map
  • Exchange troop equipment
  • Added world map
  • New icon for Kingdom Party
  • new items
  • New food categories
  • New banners for lords, players and companions (I used textures, Tomy44, TWIP banners wrapped by JethroKirby and Ikaguia)
  • New units for all factions:

*Light cavalry for rhodoks and nords

  • khergits infantry watch garrison

*New light cavalry for swadians, vaegirs and sarranids

*Slight mercenary tree redone *Slight

female tree redone

*Chief Bandit added

  • and many other smaller changes early in the post-dialogue cheat

project:

  • Men in weaponry, plate armor decorated by Narf of Picklestink
  • A bunch of armors by Fredelios
  • Horses by Wanderers
  • Nord hersir and samurai set armor by SacredStoneHead
  • Helmets and weapons by Iggorbb
  • Helmet and jacket by Rathos
  • Helmet by Al Mansur
  • OSP packaging by Sonyer
  • 15th century weapons of Shredzorz - Courtesy of Runico

mesh shield

  • Retex and my other items

Changelog: 1.06 -> Applies to version 1.05 only

  • Update patch 1.158 under CoM

(unzip and replace files)

Changelog: 1.05 -> Required New Gameplay

  • New culture for players (Empire - talk to Chancellor)
  • More mercenaries
  • Possibility to sell mercenary caravans

(Only: Caravan Guard, Mercenary Swordsman, Mercenary Blade, Mercenary Champion, Mercenary Crossbowman, Mercenary Heavy Crossbowman, Mercenary Archer, Mercenary Heavy Archer, Mercenary Knight and Mercenary Cavalry)

-

Modified equipment and some units - added cities and castles

(seneschal it improves relations, provides garrisons for troops, recruits troops, improves warfare, etc.)

  • Lumos drinks beer for the troops
  • Added some armor to female frame
  • Fixed rhodok sharpshooter boots
  • new items
  • More...

Changelog: 1.01 -> New games required

  • New world map (not realistic, the map must be from other mods)
  • New interface and additional textures
  • Fixed brass helmet
  • Fixed food bonus

Notice! Some of the unfinished scenes are perfect for suitable terrain.

*The next version will introduce many changes, several of them:

1-More settlements

2-Many new projects

3-More sounds

4-Adjust the terrain to the scene

I apologize for my weak English

Features

  • Diplomacy by Waihti, zParsifal
  • Formations by Motomataru
  • Dynamic troop trees by Dunde
  • Much scripts from Custom Commander by Rubik
  • Merchant's Trade Ledger, vassals and party name by Caba
  • Factions relations presentation and skill foraging by Jrider
  • SimpleLoot by Xenoargh
  • Duel m …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Collection Mods v1 06
File size
1.1 MiB