Collection Mods v1 06
Collection Mods v1 06 Dynamic Troops
Screenshots 2 screenshots
About this mod Machine translation
Collection Mods v1 06 Dynamic Troops
I apologize for my weak English
close up
- Diplomacy in Waihti, zParsifal
- The formation of Motomataru - Dunde
Dynamic troop tree
- Many scripts from Rubik's Custom Commander
- Trade ledger for merchants, party names for vassals and Caba
- Faction relationship demonstration and Jrider's skill foraging
- SimpleLoot by Xenoargh
-Duel mod by MartinF
- Bridge battle for Arch3r
- Banks of Duh and Lazeras
- Companion Overview of Jedediah Q and Lazeras - Cartread
Expandable and destructible pavise
- New scenes for Dxaero and Lucky Lancer
- Artifacts of Set Cdvader
- Mordachai expanded prisoner chat (+fix reputation and remove slot_dead since diplomacy contains similar script)
- Malik++ + powerful companion
- Filter coins and taverns by Albertus Magnus
- +1 Kingdom
- Construct 11 new buildings and report when constructed
- It can be spent on the bridge to fish and hunt in the forest
- Bigger troop trees (kingdom and mercenaries)
- New battle sounds
- More cities, castles and villages
- Greater income from fiefdoms
- Increased slave chief size prisoner limit (at 4 per slave master)
- Charms increase party size, prisoner limit and effect on party morale
- Possibility to hire royal nobles in the city (bOuYAkhlO's idea)
- Each hired royal noble has its own score increasing the party limit at 3
- There are new group mercenaries in the tavern (Hunters)
- Kingdom lords improve their party and garrison, buy troops and sell prisoners
- Possibility to recruit deserters and sell prisoners on the world map
- Exchange troop equipment
- Added world map
- New icon for Kingdom Party
- new items
- New food categories
- New banners for lords, players and companions (I used textures, Tomy44, TWIP banners wrapped by JethroKirby and Ikaguia)
- New units for all factions:
*Light cavalry for rhodoks and nords
- khergits infantry watch garrison
*New light cavalry for swadians, vaegirs and sarranids
*Slight mercenary tree redone *Slight
female tree redone
*Chief Bandit added
- and many other smaller changes early in the post-dialogue cheat
project:
- Men in weaponry, plate armor decorated by Narf of Picklestink
- A bunch of armors by Fredelios
- Horses by Wanderers
- Nord hersir and samurai set armor by SacredStoneHead
- Helmets and weapons by Iggorbb
- Helmet and jacket by Rathos
- Helmet by Al Mansur
- OSP packaging by Sonyer
- 15th century weapons of Shredzorz - Courtesy of Runico
mesh shield
- Retex and my other items
Changelog: 1.06 -> Applies to version 1.05 only
- Update patch 1.158 under CoM
(unzip and replace files)
Changelog: 1.05 -> Required New Gameplay
- New culture for players (Empire - talk to Chancellor)
- More mercenaries
- Possibility to sell mercenary caravans
(Only: Caravan Guard, Mercenary Swordsman, Mercenary Blade, Mercenary Champion, Mercenary Crossbowman, Mercenary Heavy Crossbowman, Mercenary Archer, Mercenary Heavy Archer, Mercenary Knight and Mercenary Cavalry)
-
Modified equipment and some units - added cities and castles
(seneschal it improves relations, provides garrisons for troops, recruits troops, improves warfare, etc.)
- Lumos drinks beer for the troops
- Added some armor to female frame
- Fixed rhodok sharpshooter boots
- new items
- More...
Changelog: 1.01 -> New games required
- New world map (not realistic, the map must be from other mods)
- New interface and additional textures
- Fixed brass helmet
- Fixed food bonus
Notice! Some of the unfinished scenes are perfect for suitable terrain.
*The next version will introduce many changes, several of them:
1-More settlements
2-Many new projects
3-More sounds
4-Adjust the terrain to the scene
I apologize for my weak English
Features
- Diplomacy by Waihti, zParsifal
- Formations by Motomataru
- Dynamic troop trees by Dunde
- Much scripts from Custom Commander by Rubik
- Merchant's Trade Ledger, vassals and party name by Caba
- Factions relations presentation and skill foraging by Jrider
- SimpleLoot by Xenoargh
- Duel m …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.