Blue Blood - A Feudal Europe Mod
Blue Blood - A Feudal Europe Mod Feudal Europe
Screenshots 2 screenshots
About this mod Machine translation
Blue Blood - A Feudal Europe Mod Feudal Europe
Current Features -
Three countries: Kingdom of England, Kingdom of Scotland, Kingdom of Ireland
- Completed redesigned recruitment system. Recruiting now resembles feudal reality, read the full guide below.
- Europe
Maps - Historical Kings, Settlements, Lords and Banners -
Diplomacy, Custom Commanders, Training Grounds (using Native Mod Compilation - Lite 1.00 as the base for this mod, see credits)
-Freelancer 1.5, with some improvements and modifications made by me.
Plans for release after Alpha -
Hopefully some new armor -
Not from the local area
Ban - Going deeper into the current recruiting revamp. WIP mentions will disappear
- Different cultures in the same country. You get the Irish in Ireland, whether English or Irish.
- You can also expect more countries if a texture guy comes on board or I get lucky and get permission to use 1257AD or European 1200 armor. Making code for a nation is a 30 minute job, but there's no point when you only have native armor.
long term plan
- Complete map of Europe with all relevant countries -
Many never-before-seen features, aspects of the game such as mercenaries, religion and culture are deep into the game rather than just something on the surface. I also wanted to create complex sieges that resembled real medieval siege warfare.
-Herladic Horses (I'm waiting for WSE to update to the latest Warband patch)
- any good suggestions you guys might come up with
Current Features
-Three countries: Kingdom of England, Kingdom of Scotland, Kingdoms of Ireland
-Complete reworked recruitment system. The recruitment does now resemble the feudal reality, read bellow for a complete guide.
-Map of Europe
-Historical Kings, Settlements, Lords and Banners
-Diplomacy, Custom Commander, Training Fields (used Native Mod Compilation - Lite 1.00 as base for this mod, see credits)
-Freelancer 1.5, with several improvements and modifications by me.
Plans for release after alpha
-Hopefully some new armors
-Banners that are not from Native
-Much more depth to the current recruiting revamp. The WIP mentions will be gone
-Different cultures in the same country. You will get Irish people from Ireland no matter if it is the English or the Irish who holds it.
-If a texture guy joins or I get lucky and get permission to use the armors from 1257AD or Europe 1200 you can look forward to more countries too. Making the code for a country is a 30 minute job, but there is no point when you only have Native armors.
Long term plans
-Complete map of Europe with all the relevant countries
-Many never seen before features, aspects to the game such as mercenaries, religion and culture that goes deep into gameplay, not just something that scratches the surface. I also want to make complicated sieges that resemble real medieval siege warfare.
-Herladic Horses (I am waiting for WSE to be updated to the newest Warband patch)
-Any nice suggestions you guys might come up with
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.