BetterFactionTroops2

by Sir Missesalot·v1.21·Updated 2019-03-18

BetterFactionTroops2 Spear Animation

About this mod Machine translation

BetterFactionTroops2 Spear Animation

[1.21, fixes the bug about rhodoks, is a savegame compatible with 1.2; if you have already downloaded 1.2, then just download the patch here: http://www.zshare.net/download/813799180e8a73ab/ and overwrite the old files in the module folder]

1.2 FINAL VERSION

Compatible with Diplomacy 3.2 and Warband patch 1.132 (may not fully work with save games from earlier versions).

feature

  • Added super spear animation for spear and shield users. *
  • Added script to make cavalry switch to sidearm when dismounted or melee.
  • Removed horses from Rhodok and Nord lords.
  • More differentiated faction unit types while trying to maintain an original feel.
  • Related to the above, the force reconsidered the idea of ​​encouraging teamwork.
  • Rebalanced all factions to be more equal, both AI and human.
  • Significantly increased the difficulty of fighting AI troops (they can be very difficult now).
  • Reduced the cost and training time of developing troops to make the speed of AI recruitment more equitable.
  • Renamed faction units to provide a more unique semi-historical flavor.
  • Normalized weapons let you know what weapons will be available for better tactical planning.
  • Slightly regularized gears so the unit has some more uniform appearance, but not too much.
  • Divide troops into "regions/peasants"? (who maxes out at level 21) and "Silk/Noble"? (The maximum level is 28).
  • Try to make the upgrade tree more reasonable, or justify it with in-game culture if possible.
  • More unit types added, each camp now has 4 units plus a recruit/village base unit.
  • Rebalanced AI war parties on the map to use new units.
  • Canceled upgrading of multiplayer games (in my personal opinion this method is more fair).
  • Add more mercenary units and improve existing mercenary statistics
  • Added a small number of mercenary units to faction armies

*Note: New spear animation replaces overuse for all 1H weapons. If you don't like it, just copy the actions.txt file from Native to the mod folder where you installed it. This will make the over-regression return to normal, but the spear will knock down with a one-handed attack, which is fun to watch, but at least let them attack twice with their shield.

See the thread on the forum: http://forums.taleworlds.com/index.php? topic = 139568.msg3352377 #msg3352377 Get unit statistics and equipment.

To install, simply unzip to the M&B Warband modules folder.

[1.21, fixed bug regarding rhodoks, is savegame compatible w/ 1.2; if you already downloaded 1.2, then simply download patch here: instead and overwrite old file in modules folder]

1.2 FINAL VERSION

Compatible with Diplomacy 3.2 and Warband patch 1.132 (may not entirely work with save games from earlier versions).

FEATURES

  • Added overhand spear animation for spear and shield users.*
  • Add script to make lancers switch to sidearm when dismounted or in close melee.
  • Removed horses from Rhodok and Nord lords.
  • Differentiated faction unit types more, while trying to keep to the feel of the original.
  • Related to above, troops re-statted with encouraging teamwork in mind.
  • Rebalanced all factions to be more equal, both for AI and for people.
  • Increased difficulty significantly of fighting AI troops (i.e. they can be quite difficult now).
  • Lowered costs and training times for raising troops, to make it more fair with how fast the AI recruits.
  • Renamed faction units to give more unique semi-historical flavor.
  • Regularized weapons so you know what weapon what troop will have, for better tactical planning.
  • Slightly regularized gear so units have somewhat of a more uniform appearance, but not too much.
  • Split troops into “regulars/peasants” (who max at level 21) and “elites/nobles” (who max at level 28).
  • Attempted to make upgrade tree more sensible, or justify it with in-game culture where possible.
  • Added more unit types, each faction now has 4 units plus a recruit/village base unit.
  • Rebalanced AI war parties on the map t …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
BetterFactionTroops2 长矛动画
File size
15.2 MiB