UITweaks
Seven interface fixes in one: faster Titan transitions, gold glow on Greed-paying Blights, a Hybrid forge toggle, the Inscryption path on the map, a reroll warning, Judge's Scales picked at once, and
About this mod Author’s original text
UITweaks
A Monster Train 2 mod that fixes seven things about the game's interface. Each
can be turned off on its own.
- Faster Titan transitions — the map's run-up to the Titan and its victory
lap after are skipped; the Titan's arrival and death play several times faster.
- Greedy Blights — under Fhyra's Greed, the Blights in hand that damage the
Pyre, and so pay gold, glow gold.
- Hybrid forge toggle — a third state for the in-battle forge toggle that
spends no Forge Points on cheap swarm units.
- Inscryption path on the map — the branch the Inscryption event's secret
code asks for is highlighted at each of its three choices.
- Reroll warning — a badge and a confirmation before a shop reroll leaves
you short on gold.
- Judge's Scales at once — pick every card to discard, then one Discard.
- Wider deck screen — the deck and pile views, and every card pick, show
6 columns of cards instead of 4.
Three of these exist as mods of their own too: ForgeSmartToggle,
InscryptionWarning and RerollConfirmation. When one of those is installed,
this mod leaves that feature to it, so nothing runs twice, whatever the
feature's Enabled says.
The config is BepInEx/config/SpecialCircumstances.UITweaks.cfg, one section
per feature. Edits apply live: save the file while the game is running.
Faster Titan transitions
The sequences around the final battle that nothing can be done in are cut. On
the map, once the Titan is accepted on the fight-or-leave screen, the train's
run-up to it is skipped: the battle loads as soon as the map has. The victory
lap after the Titan falls is skipped the same way, straight to the run's end
screen. In the battle, the Titan's arrival, the floors it tears down, and
everything from its death to the victory screen run at several times the game's
speed, as does the map's ordinary victory lap after a last ring won without
the Titan. The sped-up sequences keep the game's own order of events.
| Key | Default | Meaning |
| --- | --- | --- |
| TitanTransitions.Enabled | true | Whether the map sequences are skipped and the battle ones sped up. |
| TitanTransitions.SpeedFactor | 5 | How many times faster the sped-up ones run, 1–20. 1 is the game's own pace. |
Greedy Blights
Fhyra's Greed pays 10 gold whenever the Pyre takes damage, which turns a Blight
such as Dante's Candle or Vengeful Shard into income. While a relic with that
effect is held, every Blight in hand whose effects or triggers damage the Pyre
wears the champion card's gold edge glow.
| Key | Default | Meaning |
| --- | --- | --- |
| GreedBlights.Enabled | true | Whether those Blights glow. |
Hybrid forge toggle
The forge toggle cycles through three states instead of two. Hybrid behaves
like Normal, except that playing a unit whose subtype is on the skip list, or a
card on the card skip list (by default Railforged's Crafted Equipment), spends no
Forge Points. It tints the toggle orange, pins an orange H badge to its
corner, and adds a "(Hybrid)" suffix and the skipped subtypes and cards to the
tooltip.
The order decides what a single press does: with Normal → Hybrid → Disabled,
one press from Disabled turns forging on as Normal; with
Normal → Disabled → Hybrid, one press from Normal turns forging off and the
next enters Hybrid.
| Key | Default | Meaning |
| --- | --- | --- |
| ForgeSmartToggle.Enabled | true | Whether Hybrid exists at all. Off leaves the toggle plain On/Off. |
| ForgeSmartToggle.ToggleOrder | NormalDisabledHybrid | NormalHybridDisabled or NormalDisabledHybrid. |
| ForgeSmartToggle.SkippedSubtypes | Morsel, Imp, Whelp, Steward | Subtypes that cost no Forge Points in Hybrid. Matched case-insensitively as a substring of both the subtype key and its localized name. Empty skips nothing. |
| ForgeSmartToggle.SkippedCards | CraftedEquipment | Cards, units or equipment, that cost no Forge Points in Hybrid. Matched case-insensitively as a substring of both the card's asset name and its localized title. Empty skips nothing. |
Only cards you p
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: