CultOfSpikedrivers

v1.0.1·Updated 2026-01-13

Mod that swaps the Cult of the Lamb Follower with Spikedriver Colony from MT1

Screenshots 3 screenshots

About this mod Machine translation

CultOfSpikedrivers

Support language: English | Simplified Chinese

Mod that swaps the cult of the lamb followers with Spikedriver Colony from MT1. It is also a mod showing how to swap assets, sounds, spine animations, and animated card art.

Features

  • Cosmetic replacement of "Follower" with "Spikedriver Colony" from MT1.
  • With a config option Spikedriver Colony can retain its effect from MT1.
  • Note that enabling this makes the mod non-cosmetic and can't be played with Daily Challenges (or other online modes).

Installation / Usage

It is highly recommended to use a mod manager ( Mod Manager, Gale Mod Manager, or r2modman) to install this mod. If installing manually, then Trainworks Reloaded must be installed as well.

Once installed, run the game once to generate the mod's configuration.

  • If installed via a Mod Manager. The file can be simply be edited in your mod manager's config editor.
  • If installed manually, the file should be located relative to BepinEx's root folder in the config directory. Example:

C:\Program Files (x86)\Steam\steamapps\common\Monster Train 2\BepInEx\config\CultOfSpikedrivers.Plugin.cfg

[!WARNING]

Reminder if you set "Enable Classic Spikedriver Colony" to true, then you may not use this mod in Daily Challenges.

Screenshots

The event when the mod is installed

The replaced Follower card

The card when the configuration option is set to true

Credits

All assets (except the mod icon) are from Monster Train 1 and are owned by Shiny Shoe.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackMT2-Trainworks_Reloaded

File & checksum

Filename
CultOfSpikedrivers-1.0.1.zip
File size
3.6 MiB