MarkerMod
Use paintballs as markers in dungeons. Paintballs create puddles and leave footprints when you walk through them. Without this mod, these effects are useless as they disappear too quickly. MarkerMod m
About this mod Author’s original text
MIMESIS - MarkerMod
🛟 Need help or found a bug? Get support at support.doodesch.de/markermod.
Turn paintballs into permanent dungeon markers. Puddles and the footprints you leave normally vanish almost instantly - MarkerMod makes them persist so you can mark rooms, paths and dead ends, with optional color cycling and infinite paintballs.
Features
- Keep footprints - the paint footprints you leave after walking through a puddle persist instead of fading away (on by default).
- Keep puddles - the spawned paint puddles themselves also stay instead of drying up (off by default).
- Configurable lifetime - a single setting controls how long persistent paint stays visible, in seconds (default 86400 = 24 hours, minimum 1 second).
- Paintball color cycling - while holding a paintball, right-click to cycle its color through Red, Yellow, Green, Blue, Orange, Purple, White, Black and back to default. The color applies to both the held item and the next throw (on by default).
- Infinite paintballs - paintballs are not consumed when thrown, so you never run out of markers (off by default).
Requirements
| Component | Version |
| --- | --- |
| MIMESIS | 0.3.0 (current Steam build) |
| MelonLoader | 0.7.3+ |
| MimicAPI | Required - NeoMimicry/MimicAPI |
Installation
- Recommended: install through a mod manager (r2modman / Gale). MimicAPI is pulled in automatically as a dependency.
- Manual: download MarkerMod.dll, make sure MimicAPI.dll is also installed, and drop both into MIMESIS/Mods. Launch the game once to generate the config file at UserData/MelonPreferences.cfg.
Configuration
Stored in UserData/MelonPreferences.cfg under the MarkerMod category.
| Option | Description | Default | Values/Range |
| --- | --- | --- | --- |
| keepFootprints | Keep paint footprints after puddles dry. When enabled, footprints persist even after the puddles have dried up. | true | true / false |
| keepPuddles | Keep spawned paint puddles as well. When enabled, both footprints and puddles persist. | false | true / false |
| permanentLifetimeSeconds | Lifetime in seconds for persistent paint - how long marks remain visible. Values below 1 are clamped up to 1 second at runtime. | 86400 | Any positive number of seconds (min 1; default 86400 = 24h) |
| infinitePaintballs | Paintballs are not consumed when thrown, so you never run out. | false | true / false |
| enablePaintballColorChange | Allow changing paintball color by right-clicking. Cycles through Red, Yellow, Green, Blue, Orange, Purple, White, Black. | true | true / false |
Usage
- Hold a paintball and throw it to create a puddle.
- Walk through wet paint to leave footprints.
- With keepFootprints / keepPuddles enabled, the marks persist for the configured lifetime so you can navigate complex dungeons.
- Right-click while holding a paintball to cycle its color (Red, Yellow, Green, Blue, Orange, Purple, White, Black, then back to default); the chosen color applies to the next throw.
- With infinitePaintballs enabled, paintballs are never consumed when thrown.
Compatibility
Built for Mimesis 0.3.0 / MelonLoader 0.7.3. Requires MimicAPI.
Credits / License
Author: DooDesch. Released under the MIT License (Copyright (c) 2025 DooDesch). Source: github.com/DooDesch/Mimesis-MarkerMod.
AI disclosure
The mod icon is AI-generated. Code and configuration are hand-written.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: