Xunxian 1.029 (Updated on 5/28, the elixir modification is completed)
A self-used mechanic improvement (temporary) mod
About this mod Machine translation
A self-used mechanic improvement (temporary) mod
1.029 (updated on 2022/05/28)
The modification of the elixirs has been completed, but some of the elixirs should be modified in the future, especially the elixirs related to the Five Elements. I haven't done much about this.
Originally, the elixir modification was intended to be the entire version 1.02, so after the elixir modification is completed, the next one will be 1.03. I don’t have any good ideas now (too lazy to write), so the update should be postponed for a while. It is predicted that the next one may be the Dragon Boat Festival. If there is no update, the next one may be after the summer vacation. After all, it was almost the end of the semester and the author was afraid of failing the exam.
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1.021 (updated on 2022/05/24)
The modification of second-grade elixirs has been completed, and the modification of third-grade elixirs has begun.
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1.02 (updated on 2022/05/22)
Considering that Xun Dujian had a name conflict with other people's strategy team, I changed the name to Xun Xian
I found a bug and temporarily deleted a certain redundant file, which solved the problem of not being able to log in to the game (are you saying that txt is not allowed in the mod folder?)
The elixir has been modified and expanded to level 2 (but the modification has not been completed)
The modification of special effects has started, and gravity has become debuffed (I learned from a mod on the forum). I haven’t had time to do other things yet. I found a bug and quickly uploaded the new version before the review was completed.
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1.01 (updated on 2020/5/21)
I have made tentative modifications to the first-class elixirs to make them more distinctive. I will continue to modify other elixirs in the future, and perhaps create new elixirs myself (if I can understand the elixir system)
The NPC "salary" has been increased again (because I made other people's mods and deleted my own duplicate functions and then was too lazy to download them back. The functions are not difficult, so I rewrote them directly)
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- The cave is greatly strengthened, cultivating medicinal materials faster, and the cultivation speed is increased, but the corresponding "price" is also increased. The small green bottle is more powerful but requires more points (if the initial expansion is installed, it will most likely still cost 2, but the revised version will take effect);
- Expanded the bounty limit a little;
- It becomes difficult to move on the large map, requiring higher escape speed (it makes Ningzhou appear bigger)
- The requirements for reputation rating have been increased, mainly to limit the upgrade of the cave.
- Slightly optimize the text (only a few descriptors have been changed so far)
- Slightly increased the difference in cultivation speed caused by different auras in non-dongfu areas
- The NPC enlightenment pool is expanded. In theory, they can understand more characteristics.
- The upper limit of Enlightenment has been increased and is now 420 points. The experience requirement is relatively large, so it is still relatively difficult to reach full Enlightenment.
9.Speed up the refining speed
- Added NPC ‘salary’, if I understand the content of the file correctly
Theoretically, there should be built-in mod conflict analysis and solutions, but a major bug was discovered before it was launched, and a large area of content was deleted. I was too lazy to write a conflict analysis.
The deleted parts were parts that I originally planned to make into the official version and thought were very "stable", so... in theory, my mod is not prone to bugs, but my program understanding ability may not guarantee this.
This mod draws on the design ideas of some mods on the site. The reference table (txt) is attached in the file.
Update plan:
- Optimize NPC Enlighten …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.