Cancel the conflict limit on talent time when creating a character
Cancel the conflict restrictions between starting talents when creating a character, and you can choose multiple difficulties, multiple character settings, etc. Perfectly compatible with the next framework mod that adds difficulty, character settings and talents.
About this mod Machine translation
Cancel the conflict restrictions between starting talents when creating a character, and you can choose multiple difficulties, multiple character settings, etc. Perfectly compatible with the next framework mod that adds difficulty, character settings and talents.
The creative workshop can move freely, but those who want to move should pay attention to whether they collide with other people. It's best not to sign my name. There's nothing I can do about it. At least within half a year, the main body updates and adaptations and bug fixes should be left to chance.
It was too troublesome to open json and manually change fenZu one by one, so I wrote a dllmod.
Various conflict restrictions between starting talents when creating a character have been cancelled (you can only choose one difficulty, one character setting, you can only choose one for birth except Soul Transmigration, etc.).
Installation method
The dll file is thrown into BepInEx\plugins in the game directory. Remember to select Enable mods when entering the game.
Possible bug
**If the game character creation UI or the opening talent data (CreateAvatarJsonData.json) structure is updated, this mod may cause the game to crash**
Theoretically, if the number of starting talents in the game database (including mods) exceeds 2147483647 or the number of starting talents multiplied by the number of times you enter the character creation page after opening the game exceeds 2147483647, this mod may be partially invalid.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.