The kata-shou sword glides and chops, and the hand is moved forward to increase the invincibility frame.
Added invincibility frame to the sliding forward swing of the one-handed sword
About this mod Machine translation
Added invincibility frame to the sliding forward swing of the one-handed sword
This mod uses deepseek to assist in production
What does this mod do?
The timeline of the one-handed sword's sliding slash (handle RT + Y) in the official version is:
Frame number Official original behavior
0 ~ 15 forward, no protection at all
16.4 ~ 46.4 Comes with invincibility
After 46.4, accept the move
This Mod makes up frames 0 ~ 18 into true invincible frames, seamlessly connecting with the original 15 frames - so the entire starting action is in an invincible state.
The reason for leaving it to 18 frames instead of 15 frames is to cover the original 15 frames of invincibility and avoid gaps.
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Install
Prerequisite: REFramework (required)
Method 1: Fluffy Mod Manager (recommended)
- Drag the entire compressed package into the Fluffy Mod Manager window.
- Check Enable in the list.
- Start the game.
Method 2: Manual installation
- Unzip the compressed package.
- Copy the `reframework` folder to the game root directory, at the same level as `MonsterHunterWilds.exe`.
The final path should be: `\\reframework\\autorun\\SnS\_SlidingSlash\_IFrame.lua`
- Restart the game, or press `Insert` to open REFramework → `ScriptRunner` → `Reset Scripts`.
`README.md` and `CHANGELOG.md` are just documentation and do not need to be copied to the game directory.
Check if loading is successful
Press `Insert` in the game to open the REFramework menu → `Script Generated UI` → you should see `SnS Sliding Slash IFrame v1.0`.
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use
It takes effect immediately after installation and does not require any additional settings. Default protection is 0 ~ 18 frames.
Things in the panel:
Item Description
Enable (sliding and slashing hands are invincible) Master switch
Just protect the window Frame \\reframework\\autorun\\SnS\_SlidingSlash\_IFrame.lua`.
The configuration file is located in `\\reframework\\data\\sns\_sliding\_slash\_iframe.json` and can be deleted together.
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⚠️ Attention online
Please do not use it while online.
This Mod makes you invincible, which is equivalent to cheating in multiplayer games. It will affect the game experience of other players and may also lead to reports. If you want to go online, please turn off the main switch in the panel first, or delete the script file directly.
Mods are not officially supported by Capcom. There is no problem with single-player games for personal use, please judge the risk by yourself.
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Known limitations
Hit sound effects will still be played during invincibility. This Mod intercepts multiple downstream nodes of the damage link, rather than reproducing the invincible state of the game itself. Therefore, the attack will still be registered as a "hit" internally in the game, and some feedback (sound effects) cannot be eliminated altogether. The function is not affected (no bleeding, no stiffness), only the sound is slightly inconsistent.
Only covers the one-handed sword sliding slash. For other weapons/other moves, you need to change the "Target MotionBankID/MotionID" in the debugging panel, and you need to re-measure the frame at which the invincibility of the move starts.
It may become invalid after the game is updated. Usually this is because REFramework has not caught up, or the above function has been renamed. Troubleshooting order: REFramework log window → Whether the panel "Cumulative Interception" is 0 → Whether it is recognized as a target action.
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compatibility
Requires REFramework (development and testing using v1.1.4+298)
There is no conflict with Mods that modify action speed such as Action Speeder, but the slow-motion test functions will interfere with each other when used at the same time (please turn off the speed rules of Action Speeder first when testing)
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Credits
praydog / cursey — REFramework and its Lua API
Luluka — Action Speeder v1.1: The action layer reading method is based on this Mod
mhwilds_overlay (healing) — The health reading link is reference …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.