Skills lightly modified and balanced version V3.0 [Applicable to wizard linkage update]

by 毛毛·v3.0·Updated 2019-05-23

This MOD makes balance adjustments to non-mainstream skills. The main idea is to make most skills more practical. Because the original skills are too useless, the skills of the graduation equipment are too monotonous and lack the fun of diversified skills. This MOD strengthens some skills represented by power liberation/fire monster power/resentment/sand speed acceleration/evasion performance/elf protection/runner/preparation to make them practical.

About this mod Machine translation

This MOD makes balance adjustments to non-mainstream skills. The main idea is to make most skills more practical. Because the original skills are too useless, the skills of the graduation equipment are too monotonous and lack the fun of diversified skills. This MOD strengthens some skills represented by power liberation/fire monster power/resentment/sand speed acceleration/evasion performance/elf protection/runner/preparation to make them practical.

v3.0 supports Traditional Chinese skill descriptions, please set the in-game language to Traditional Chinese! Otherwise, the new version of the skill description will be invalid. The original values ​​in parentheses in the skill description are for easy comparison.

Because some of the current skills are too useless, the skills for graduation equipment are too monotonous and lack the fun of diversified skills.

The main idea of ​​this MOD is to make most skills more practical, so that the originally weak skills can also be included in the assembly list.

Strengthened some skills represented by power release/fire monster power/resentment/gravel speed/avoidance performance/elf protection/runner/preparation

Special thanks to "Fade In, Fade Out" for sharing the skill ID

The following is a list of skill changes:

Note: Green means that only one bead is the original full-level effect, and yellow means skills with greater strength. It is recommended to try!

Installation: Unzip the attachment and put it in the game root directory

Uninstall: Delete skill_data.skl_dat under Monster Hunter World\nativePC\common\equip,

Delete skill_chT.gmd under Monster Hunter World\nativePC\common\text\vfont

v3.0 change log:

Supports Traditional Chinese skill descriptions (please set the in-game language to Traditional Chinese)

Restore the wide-area effect to the original version

v2.1 change log:

Fixed the issue where the skill effects of Geralt's suit failed.

v2.0 change log:

Fixed the failure of knowing the attributes of emperor weapons

Fixed a crash caused by viewing the skill panel in certain situations

Fixed damage-free and runner skill value errors

PS: Do not use it with other skill modification MODs at the same time

Additional explanation: "Takumi" is quite special. The slightly modified "Takumi" cannot be displayed correctly in the sharpness of the weapon assembly, but it does not actually affect the taste of cutting. Please feel free to remove excess beads and use them with confidence! For example: Dragon Cavalry Insect Stick Gaibolg only has 4 Craftsmen to produce White Slash. After using this lightly modified MOD, only one Craftsman Guard Stone is needed to reach 5 Craftsman Slash. Although the weapon assembly column still shows the Heart Piercer 3 Craftsman Blue Slash, when switching to the training area, it is not difficult to find that the actual Slash slot under the health bar is already White Slash, which does not affect its use.

FAQ:

Q1: In addition to being effective on beads, does this MOD take effect on stone guards and the skills that come with the equipment?

A: Yes

Q2: Why does this MOD not involve the most common output skills currently: earplugs/see through/weakness effects/energetic/super knowing/attack/attribute attack enhancement?

A: Because it goes against the original intention, this MOD mainly strengthens non-mainstream skills to increase the diversity of skill equipment and increase the fun while maintaining the balance of the game to a certain extent. It is not a mindless stack of DPS. The violent magic modification will only make players feel boring after a period of twitching.

Q3: Taijutsu does not increase the panel output, why is it not strengthened?

A: The same principle - don't modify the popular mainstream skills. Isn't this a mushroom for you (just be content with the archery party, the output itself is very explosive) (I am also an archer party), in addition, there is an enhanced version of power liberation, do you want to know about it?

Q4: Will using this …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
技能轻改平衡版 V3.0【巫师联动更新适用】
File size
32.8 KiB