Gunlance Shelling
These two mods rebalance the gun's shell damage to make it more useful.
Screenshots 1 screenshots
About this mod Machine translation
Content introduction:
These two mods rebalance the gun's shell damage to make it more useful.
Contains two versions of the mod. The first one removes the level system (the game will still display levels under this type, but the level will not be used for damage calculations). and bring true to the original shelling damage scale. A Gunlance with 200 true raw will do roughly the same shell damage as a level 4 shell. This is affected by buffs.
The second version retained the level system, but added elemental and status damage from cannonballs. The base damage is the same as the unmodified version, but the elemental bonus damage will be hitzone dependent, and it will depend on your weapon element.
Scale original details (Mod 1 only):
Movement value:
Normal shelling:
Shot 10, built in fire damage
1 shot, 18 built-in 1 fire damage
Full Burst 14 has 1 built-in fire damage and 1 built-in partbreaker level (should stack with normal partbreaker).
Wyvern Fire 40 (three hits), built in 15 dragon damage.
Long cannonball:
16 guns, built-in fire damage, shells
40, built-in fire damage
Full Burst 16 with 1 built-in fire damage
Wyvern Fire 40 (three hits), built-in 25 dragon internal damage.
Ordinary shelling:
21 shots, 1 built-in fire damage,
31 shots, 1 built-in fire damage,
All exploded 19 times, with 1 built-in fire damage.
Dragon Flame 45 times (three hits), built-in 15 dragon internal injuries.
Wyrmstake (all types):
Ticks: 5 (reduced damage, affected by hit area, may still damage it)
Explosion: 25 (could also be nerf)
Element modifiers (Mod 2 only):
normal shelling
Shoot 0.25
Charge Shot 0.4
Full blast 0.35
Wyvern Fire has an additional 20 dragon built-in damage, but is not affected by weapon elements
The impact of Long Shelling
Shooting 0.375
Charged shot 0.825
Full blast 0.375
Wyvern Fire has an additional 20 built-in dragon damage, but is not affected by weapon elements
Width
Shoot Shoot 0.5
Charge Shot 0.7
Full explosion 0.3
Dragon Shot has an additional 25 built-in dragon damage, but is not affected by the weapon's element
Wyrmstake (all types):
Ticks: 0.25 (may require nerfing)
Explosion: 0.5 (may need polishing)
Status Modifiers (Mod 2 only):
normal shelling
Shoot 0.5
Charge shot 0.8
Full blast 0.7
Wyvern Fire has an additional 20 built-in dragon damage, but is not affected by weapon status
Long Shelling
Shot 0.75
Charged Shot 1.65
Full Burst 0.75
Wyvern Fire has an additional 20 dragon built-in damage, but is not affected by weapon status
wide shell
Shooting 1
Charged Shot 1.4
Full explosion 0.6
Wyvern Fire has an additional 25 built-in dragon damage, but is not affected by weapon status
Game: Monster Hunter: World
Author: Aradi147
Original post address:
Installation method:
Automatic (recommended):
Download the "Monster Hunter Mod Management Tool" or "Hunting Mod Box";
Put the downloaded compressed package into the Mod management tool for automatic installation and management;
Manual:
- Download the compressed package;
- Place the "nativePC" folder in the compressed package into the game directory;
- If you want to uninstall, just delete the "nativePC" folder
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.