Extreme Solomoth
Extreme Solomoth
About this mod Machine translation
Extreme Solomoth
Author: AvengedSevenmods
Solomoth, the author of the mod of the same name, created a quest mode for Behemoth, tweaking his stats for more viable single-player play.
However, he hinted that he doesn't plan to make a version for Extreme Behemoth.
So, I bring you Extreme Solomoth.
There are other extreme behemoth solos out there, but this one aims to follow in the footsteps of its regular counterpart. Overview:
- This version comes in two versions: Challenger Edition and Standard Edition. Additionally, they have their own version of Stracker's Quest Loader
- Challenger stays close to vanilla values in hard matches, while Standard sticks to Solomoth's solo pseudo-scaling
- Added an optional file for Solomoth's Charybdis replacement. (Available in Challenger, Standard and Quest Loader variants)
- Must complete "The Legendary Beast" and "He Forged It With His Eyes"
- These missions will reward Drachen Layered Armor
> I. Standard version:
A. Monster health moderately reduced
Bay Attack slightly reduced
Temperature. Defense is reduced
d. Resistance (e.g. knockdown, stun) slightly decreased
That is, the task timer is increased to 40 minutes
F. The number of faints/carts increased to 5
G. Number of players locked to 1
H. Behemoth size reduced to 80%
II. Challenger Edition:
One. Monster health has decreased slightly
Ba Attack Slight Increase
Temperature. Defense slightly reduced
d. Resistance slightly increased
That is, the task timer remains unchanged (30 minutes)
F. The number of faints/carts remains unchanged (3)
G. Number of players locked to 1
hours. There is no change in the size of the Behemoth. Installation:
Put the nativePC folder into the game directory
*The non-Quest Loader version will replace the regular Behemoth quest [50991].
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Things to note:
- I know you're probably thinking "Why not make a value vanilla for Challenger Edition?"; I wouldn't as this basically turns the event quest into a regular event that's always accessible. I tried my best to keep the challenge value of the base game.
- "What about Guild Card Title?"; This mod won't reward that, as it will most likely require a lot of work to do that. Therefore, I decided not to do this to give players a reason to wait and accept the vanilla game's event Extreme Behemoth.
- I only tested the standard version (because I was on MHW as opposed to MH_Canta) and I found that I had a good chance of doing it despite the many attempts I took (using Taroth Water and Jho HBG). I also don't use Quest Loader. If something doesn't work, please feel free to tell me.
- Also check out the SpikeShadow version of the standalone Extreme Behemoth.
Important<: If any moderator or similar person wants me to do this, I will do so without question.
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Credits and special acknowledgments:
~You~ check out my mod!
Solomoth and Killer Bahahamoth for /em assets and models
MHVuze for WorldChunkTool
Edited by Zindea for Quest
* MHW Modding Discord
NukeThatCola helps me test it
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.