Craftable Kjarr
Modified ATKT drop rates for boxes and weapons.
Screenshots 5 screenshots
About this mod Machine translation
Modified ATKT drop rates for boxes and weapons. If you run PL1 at RL17, it will take an average of 10 runs to get a specific Kjarr weapon to complete (so the stamp collector problem will also go down exponentially).
Also allows crafting Kjarr weapons. And optionally allows filtering the drop table.
Revise:
Bronze Box - unchanged
Silver Box - 100% Fusion Weapon
Gold Box - 100% sublimated
Blue box - already has 100% incandescent lights.
It also converts weapons directly into rares:
Dissolve - 100% of r6
Melt - 100% of r7
Sublimation - 100% of r8
Incandescent - 100% kjarr.
Statistically speaking, it now takes 10 runs to get a specific kjarr weapon (30 runs for a specific kjarr weapon). If you try to collect them all the time, they will decay more drastically. It also ensures you get what you see instead of two weird layers converting rng to r7 and occasionally silverboxing into incandescent.
Additionally, Kjarr weapons are allowed to be crafted at the following prices:
10x Emperor Gold Nugget
1x Wyverian Gold Print
5 times higher commendation
2x Ace Hunter Coin
It feels like a fair price, should be viable after every 10 runs or so, and has some involvement in the MP aspects of the game, such as arenas and dailies.
Optionally, a modified loot table is also provided, which filters the more egregiously bad drops from the table:
The initial KT weapons list includes:
Great Sword: 32
Sword and Shield: 34
Double Blade: 34
Long Sword: 34
Hammer: 32
Hunting angle: 32
Lance: 32
Gunners: 34
Switch Ax: 34
Charge Blade: 32
Insect Glaive:32
Bow: 31
Heavy bow and arrow: 31
Light Bowgun:33
Total: 457
After filtering:
Great Sword: 0
Sword and Shield: 27
Double Blade: 26
Long sword: 9
Hammer: 5
Hunting angle: 5
Lance: 20
Gunners: 34
Switch axis: 29
Charge Blade: 22
Insect Glaive:32
Bow: 24
Heavy bow and arrow: 31
Light Bowgun:33
Total: 297
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.