Chromaglow package (coloring)

by uli·v1·Updated 2019-04-29

Updated all my shiny armor models. I also added Kirin Y and Xeno Y. Choose whatever you like.

Screenshots 8 screenshots

About this mod Machine translation

Updated all my shiny armor models. I also added Kirin Y and Xeno Y. Choose whatever you like.

Look at the image. I don't need to update Hazak since it already uses tintable lighting. Nergigante and Kulve won't shine, but I will definitely be modifying the Y version when they are released. The Teostra and Lunastra armors look absolutely ridiculous to me, so I won't modify them at all.

Wearing the full suit is not good for my DPS.

If you haven't downloaded ModsPalPueblo's MHW Costume Armor yet, you're missing out - it lets you layer any armor you want! nice one.

What are these files/what should I delete if I don't like it?

All/most mods include CMM.tex files; these allow you to dye different parts of the armor.

Many mods include mrl3 files; these change the color and intensity of the pulsing lights (which I personally like). They also allow you to add new files (Kushala).

Some mods include BM.tex or BML.tex files; these change the default color of the armor.

Some mods include EM.tex files; these change the spots emitted by the armor.

I downloaded one of your previous mods. What updates/additions?

Older versions of this mod have now been removed. If you have downloaded one of the previous versions (Xeno A/B, Kushala Y, Zorah Y, Azure Starlord), many files have been updated in this new version, making the older version obsolete. The Zip size is smaller because I no longer include the original (using WorldChunkTool). Invididual file sizes are larger because I now generate mipmaps for them, which is the default for MHW textures and improves rendering speed on slower pcs (wikipedia). If enough people want it, I might upload the no-mipmap version.

Xeno mods:

There are new BM/BML files for Xeno A/B. These remove the holes in the cloth/wings.

Xeno A/B has updated mrl3 files. These make the light the same color as the dye.

Xeno Y has the same staining scheme as A. A subtle red sheen is slightly enhanced.

The image of the Xeno A/Y uses the model of leeyw's Slim Xeno'jiiva Armor. I really recommend it, it looks great! If you want to use it with my mod:

"Install" my mod by putting it into nativePC.

Download and unzip the Slim mod somewhere.

In the arm/mod folder, delete all files except . mod3 and slinger BML. (With mod3, the oil slinger looked ugly, so BML made it invisible.)

In the helm/mod folder, delete all files except . mod3 and. evhl. (Or your head might look weird.)

In other folders (body/mod, leg/mod and wst/mod) delete all files except . mod3.

Now place the Slim mod in the nativePC folder. It shouldn't overwrite any of my mod's files.

Kirin mods:

Kirin Y armor now has a new dye scheme that allows you to color your "fur" instead of some random belt or something. Be the pony you want!

The Kirin B helmet now has an equivalent dye scheme and Y glow effect.

The image of Kirin B/Y has had its horn texture removed, similar to ZephyAlurus' hornless Kirin head. With this, you can become an earth pony. If you want to keep horn, open the containing helm/mod folder and delete BML.tex.

Kushala mods:

Kushala Y/B updated mrl3 file. These make the light the same color as the dye.

Zorah mods:

Zorah Y/B has updated the mrl3 file. These make the light the same color as the dye.

The Zorah B helmet also has a similar texture to the Zorah Y, so it will match when worn.

I also improved some mismatched dyes/glow spots, so this is a direct update of my original mod.

Azure Starlord has an mrl3 file added. This will cause your heart to glow the same color as the dye.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Chromaglow包(着色)
File size
13.0 MiB