[Added special effects] Lightning and thunder! The power of the elements makes Super Solution unstoppable!

by 克拉克肯特·v2.0·Updated 2020-03-01

[Added special effects] Lightning and thunder! The power of the elements makes Super Solution unstoppable!

About this mod Machine translation

[Added special effects] Lightning and thunder! The power of the elements makes Super Solution unstoppable!

It has been updated in response to the requests of some friends (because it is said that shields and axes are now equipped with big solution points?) The hit special effects of big solution have been added!

This time we bring the shield ax attack special effect MOD

This...how should I put it, is actually a bit embarrassing. For the special effects of red shield and red sword, if one cannot be replaced appropriately, there will be problems if the other one is replaced.

Including the special effects of the super swing, the grenade bottle and the attribute bottle clearly share the same special effect.

But one can replace non-persistent special effects, but the other can't... It's really confusing.

Anyway, there is an inexplicable correlation between the special effects of shields and axes. I haven’t been able to solve it yet...

In addition, I haven’t touched a shield axe since the Ice Age, and I am indeed a bit rusty... My skull was stuck during the demonstration video. Staying up late is harmful to the body, so everyone needs to be careful...

Closer to home, in short, we still try our best to enhance the special effects without causing light pollution.

The video preview address is as follows:

First of all, all shields and axes have enhanced special effects of transformation (including swords changing into axes, axes changing into swords, and when the swords and shields are in contact), and a slight lightning effect has been made.

The attacks of swords and axes have added attack trajectories, and some attacks of swords will also have electric light.

Secondly, we focused on enhancing the special effects of the red ax, including the moment when the red ax is activated, the light attached to the surface, and the special effects when it rotates.

In terms of super solution, I think there is no need to change too much, because I think the shield ax’s attribute bottle super solution animation has its own characteristics and the effect is beautiful.

Of course, I don’t like the special effects of grenade bottles, so I replaced them with the special effects of thunder bottles, and the effect was unexpectedly good.

I have not touched the special effects of the bottle explosion of the major attribute bottles, but I have strengthened the special effects of the super solution when it hits the ground, which is more shocking.

That's pretty much it. If there is still a chance after all the weapon special effects are completed, the special effects of the shield ax should be carefully crafted.

The method of use is still the same. Unzip it to the game root directory and require pre-installed files.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
【盾斧攻击特效MOD】【增加大解特效】电闪雷鸣!元素的力量让超解势不可挡!
File size
32.1 KiB