TargetToggleandBosstargetting

v1.0.2·Updated 2026-04-04

Adds a configurable hotkey to switch between Closest Enemy, Smart Aim in real time and Boss projectile targeting support, with a visible indicator on the HUD at the bottom right.

About this mod Author’s original text

TargetToggle — Megabonk Mod

A BepInEx (IL2CPP) mod that adds two configurable hotkeys to toggle targeting behavior in real time, with a HUD indicator in the bottom-right corner that only appears during a run.

Features

  • Targeting mode toggle — switch between Closest Enemy and Smart Aim on the fly
  • Boss Focus toggle — when active, prioritizes any boss over regular enemies. Falls back to your chosen targeting mode if no boss is in range
  • In-game HUD — shows current state in the bottom-right corner, only visible during a run
  • Fully configurable hotkeys — edit the BepInEx config file to use any key you want

Requirements

| Dependency | Version |

|---|---|

| BepInEx IL2CPP Pack | 6.0.738+ |

|.NET SDK (to compile) | 6.0+ |

| Megabonk | latest |

Installation

  • Make sure BepInEx IL2CPP is installed in your Megabonk folder.
  • Compile the project or download the release.dll.
  • Place TargetToggleMod.dll in BepInEx/plugins.
  • Launch the game once — BepInEx will generate the config file automatically.

Default Hotkeys

| Key | Action |

|---|---|

| T | Toggle between Closest Enemy and Smart Aim |

| Y | Toggle Boss Focus mode |

Configuration

Edit the generated config file at:

BepInEx/config/com.tuusuario.targettoggle.cfg

[Hotkeys]

ToggleTargetingMode = T

ToggleBossFocus = Y

Any Unity KeyCode value is valid — see the full list at:

HUD

  • Appears only during a run (hidden in menus and loading screens)
  • Displays the current targeting mode and boss focus state:
  • TARGET: Closest / TARGET: Smart Aim
  • TARGET: Closest | BOSS when Boss Focus is active
  • Text turns yellow when Boss Focus is enabled
  • Flashes briefly when you press a hotkey to confirm the change

How It Works

This mod uses a Harmony patch on EnemyTargeting.GetTargetedEnemy() to intercept targeting in real time — no save file modification needed.

  • Closest Enemy: directly calls GetClosestEnemy(), skipping the default logic
  • Smart Aim: lets the original method run normally
  • Boss Focus: scans colliders for any enemy with EEnemyFlag.AnyBoss and targets the closest one. If no boss is found, falls back to the active targeting mode

Project Structure

TargetToggleMod/

├── TargetTogglePlugin.cs — main plugin (hotkeys, HUD, Harmony patch)

├── MyPluginInfo.cs — GUID, name, version

├── TargetToggleMod.csproj — C# project with BepInEx references

├── manifest.json — package manifest

├── icon.png — 256x256 mod icon

└── README.md — this file

License

MIT — do whatever you want with the code.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_IL2CPP

File & checksum

Filename
TargetToggleandBosstargetting-1.0.2.zip
File size
10.6 KiB
SHA-256
a76ac885a8d5826c66c4a02e69cebe68292f8f961fb3e444bf8639835b723d81
Stored at
2026-10-10 18:19