StatMod
Modify all 45 player stats with an easy-to-use color-coded GUI. Organized by category (Offensive, Defensive, Movement, Utility). Press F4 to open.
About this mod Author’s original text
StatMod - Stat Modifier for Megabonk
Comprehensive stat modification mod that allows you to modify any of the game's 53 stats in real-time.
Features
- Modify all 45 player stats individually (CritChance, JumpHeight, MoveSpeed, DamageMultiplier, etc.)
- Color-coded categories: Offensive (Red), Defensive (Blue), Movement (Green), Utility (Yellow), Misc (Purple)
- Organized by category: Stats are grouped and sorted for easy navigation
- Category headers with icons: Visual separation between stat types
- Easy-to-use GUI with preset buttons for each stat type
- Search functionality to quickly find specific stats
- Current values shown for all stats
- Individual reset per stat
- "Reset All" function that only removes mod-applied changes (preserves game-given stats)
- Mod tracks all changes separately from game stats
Usage
- Install the mod in your BepInEx plugins folder
- Launch Megabonk
- Press F4 to open the stat modifier menu
- Use the search bar to find specific stats
- Click preset buttons to increase stats:
- Percentage stats (CritChance, Evasion): +10%, +25%, +50%, +100%
- Jump/Projectiles (whole numbers): +1, +2, +5, +10
- Multipliers (DamageMultiplier, MoveSpeed): +0.1x, +0.5x, +1.0x, +2.0x
- Health/Shield: +50, +100, +250, +500
- Other stats: +1, +5, +10, +25
- Click "Reset" next to a stat to remove only your mod changes
- Click "Reset All" to remove all mod-applied stat changes
UI Color Guide
The stats are organized into color-coded categories for easy identification:
- 🔴 Red (Offensive): Damage, attack speed, crits, elemental damage, projectiles
- 🔵 Blue (Defensive): Health, armor, shields, healing, damage reduction
- 🟢 Green (Movement): Movement speed, jump height, extra jumps, fall damage
- 🟡 Yellow (Utility): XP/gold multipliers, luck, pickup range, shop discounts
- 🟣 Purple (Misc): Special stats like Holiness, Wickedness, Evolve
Each category has a header with an icon (⚔️ 🛡️ 👟 🎒 ✨) and all stats within that category are displayed in the matching color.
Important Notes
- XP Multiplier Cap: The game appears to cap XP multiplier around 10x - this is a game limitation
- Player Stats Only: This mod only shows and modifies player stats (45 total), excluding enemy/difficulty modifiers
- Proper Reset: The reset function now properly removes ALL accumulated changes, not just the last one
- Stat Tracking: Each modification is tracked cumulatively, so you can click +10% multiple times and reset will remove the total
Available Stats (45 player stats)
Offensive
- DamageMultiplier, AttackSpeed, CritChance, CritDamage
- Projectiles, ProjectileSpeedMultiplier, ProjectileBounces
- Lifesteal, EliteDamageMultiplier, KnockbackMultiplier
- FireDamage, IceDamage, LightningDamage, PoisonDamageMultiplier
- BurnChance, FreezeChance
Defensive
- MaxHealth, HealthRegen, Shield, Armor, Thorns
- Evasion, DamageReductionMultiplier, DamageCooldownMultiplier
- Overheal, HealingMultiplier
Movement
- MoveSpeedMultiplier, JumpHeight, ExtraJumps, FallDamageReduction
- Slam
Utility
- PickupRange, Luck, XpIncreaseMultiplier, GoldIncreaseMultiplier
- ChestIncreaseMultiplier, ChestPriceMultiplier, ShopPriceReduction
- SilverIncreaseMultiplier, PowerupBoostMultiplier, PowerupChance
- Holiness, Wickedness, Evolve
Size & Duration
- SizeMultiplier, DurationMultiplier, EffectDurationMultiplier
- WeaponBurstCooldown
Note: Enemy-related stats, difficulty modifiers, and unused stats are excluded from this mod to focus on player character improvements only.
How It Works
The mod uses the game's StatInventory.ChangeStat() system to apply permanent flat modifications. Each change is tracked cumulatively in a separate dictionary (modAppliedTotals), which stores the total modification amount per stat.
When you click a button multiple times (e.g., +10% three times), the mod tracks that you've added +30% total. The "Reset" button then applies a -30% modifier to bring the stat back to its original value. This ensures complete removal of all mod-applied
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: