Megabonk Community Patch
Community patch: leaderboard, Tony passive, Golden Shield fix, item/size cap removal, stat blacklists, fast fall, and more.
About this mod Author’s original text
Megabonk Community Patch
⚠ Work in Progress — Actively developed. Expect bugs and frequent updates.
Support Development
This mod takes a lot of time and effort to build and maintain. Donations are greatly appreciated and go directly toward continued development.
- Ko-fi:
- PayPal:
Homage
Our map scanner was inspired by Aluielll's work on BonkScanner. If you appreciate where the idea came from, consider supporting him:
A community-driven balance and quality-of-life mod for Megabonk.
Community Leaderboard
- Replaces the Steam leaderboard with a shared community leaderboard
- Global / Friends / Personal (best run per character) tabs; weekly + lifetime modes
- Map filter (All/Forest/Desert/Graveyard) and character filter; mouse wheel scrolling with correct rank numbers
- Server rejects submissions from outdated mod versions; in-game warning banner if your mod is out of date
- Unauthorized mods detected at startup — score submission blocked and warning banner shown
- F1 menu features disable leaderboard for the run and show a warning banner
Gameplay
- Fast Fall — hold Slide while airborne to fast fall
- Full Heal — heart powerup fully heals instead of partial
- Pots — drop a random powerup instead of always health
- Greed Shrine — also grants +5% XP and +5% luck
- Microwaves — default spawn count raised to 2 (max 3)
- Cursed Sword — auto-aims the nearest enemy using holy-sword math (slope-parallel swings)
- Sucky Magnet — pulls drop chests (and placed free chests) toward you on each suck pulse
Characters
- Starting kits — every character begins each run with built-in items (shown in character select and the unlocks menu):
| Character | Starts with |
|---|---|
| Fox | Dragonfire |
| Oofie | Spiky Shield + 2× Cactus |
| Calcium | Rollerblades + Turbo Socks + Coward's Cloak + Tactical Glasses |
| Megachad | Mirror |
| Ogre | Big Bonk |
| Clank | Grandma's Secret Tonic + Forbidden Juice |
| Athena | 2× Cactus + Quin's Mask |
| Robinette | Key + Golden Sneakers + Golden Glove |
| Monke | Overpowered Lamp + Tactical Glasses |
| Tony | Backpack + Battery |
| Bush | Fork + Forbidden Juice |
| Birdo | Feather + Eagle Claw + Tactical Glasses |
| Noelle | Ice Crystal + Ice Cube |
| Amog | Cheese + Moldy Gloves + Toxic Barrel + Snek |
| Spaceman | Echo Shard + Time Bracelet + Shattered Wisdom |
| Bandit | Joe's Dagger + Battery |
| Ninja | 2× Evasion Shroud + 2× Slippery Ring |
| Vlad | Bloody Cleaver + Unstable Transfusion |
| Chadwell | Chonkplate + Skuleg |
| Dicehead | Wrench + Beacon |
| Roberto | Ghost + Bob (Dead) + Tactical Glasses |
- Stats — all characters normalized to minimum 1.2× speed, jump 10, pickup range 10. Characters with no starting shield receive +10 shield.
- Roberto — Hoarder passive also grants +0.5% elite spawn and +0.5% elite damage per level
Weapons
- All Weapons — +10% crit chance and +20% crit damage added to upgrade pool; knockback option removed
- Bow — cooldown 0.92s → 0.45s; Bow / Revolver — +2 projectiles per level upgrade instead of +1
- Sniper — post-burst cooldown roughly halved; tighter bursts
- Scythe — attack rate roughly doubled (endCooldown 0.85s → 0.425s, burstTime 1.5s → 0.75s)
- Black Hole / Mine / Hero Sword / Poison Flask / Sword / Corrupt Sword — fire-rate increases
- Blood Magic — faster; 35% chance to apply Bloodmark
- Space Noodle — cooldown/damage rework
- Flamewalker — 2× damage and size; AoE centered on player
- Bluetooth Dagger — correctly triggers Lightning Orb stun (element fix)
- Aura weapons — +0.15 attack speed upgrade option
Tomes
- Balance Tome — rarity-scaled % to every stat per take (29 stats, including Difficulty but excluding move speed and jump height; Common 1% up to Legendary 2%). Card shows the take, hover shows the run total.
- Hoarder Tome — chest drip decays over run time (full chest early, crumbs late); live "next ches
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: