BonkTuner

v1.1.1·Updated 2026-02-22

Customize game difficulty with map modifiers, enemy spawn presets, shrine multipliers, and more. Features an in-game UI for real-time configuration.

About this mod Author’s original text

BonkTuner

A comprehensive configuration mod for Megabonk that lets you customize difficulty, pacing, and rewards with an in-game UI.

Features

Map Modifiers (Per-Map Configuration)

  • Stage Duration: Adjust how long each stage lasts (seconds)
  • Chest Spawn Multiplier: Control natural chest spawn rates
  • Shrine Spawn Multipliers: Adjust shrine and pot spawn rates
  • Individual configs for Desert, Forest, and Graveyard maps

Enemy Spawn Presets

Five difficulty presets that modify enemy spawning behavior:

  • Casual: Fewer enemies, slower spawning (0.5x targets, 1.5x spawn interval, 0.75x credit gain)
  • Normal: Default game balance (1x everything)
  • Intense: More enemies, faster spawning (1.5x targets, 0.75x spawn interval, 1.25x credit gain)
  • Swarm: Overwhelming numbers (2x targets, 0.5x spawn interval, 1.5x credit gain)
  • Apocalypse: Maximum chaos (3x targets, 0.33x spawn interval, 2x credit gain)

Shrine Multipliers

  • Charge Rate: Speed up or slow down shrine charging
  • Reward Multiplier: Scale stat bonuses from shrines
  • Frequency-Based: Multiply effects based on player level, shrines charged, stages completed, and more

Other Modifiers

  • Enemy Chest Drop Chance: Adjust the probability of enemies dropping chests on death

Installation

Install BonkTuner with a mod manager like r2modman or Mod Manager

Usage

  • Press F5 in-game to open the configuration UI
  • Can change in the mod's config file
  • Changes apply immediately when you start a new run
  • All settings are saved to your BepInEx config file

Core Settings Tab

  • Enable/disable the entire mod
  • Toggle functionality during challenge runs

Map Modifiers Tab

  • Configure each map (Desert, Forest, Graveyard) individually
  • Enable/disable per map
  • Reset to defaults with one click

Shrine Settings Tab

  • Select frequency-based multipliers (per level, per shrine, per stage, etc.)
  • Adjust charge rate and reward multipliers with sliders

Enemy Modifiers Tab

  • Choose from 5 enemy spawn presets
  • View real-time effects of each preset
  • Adjust enemy chest drop rates

Configuration

All settings are saved in BepInEx/config/ZeusesNeckMeat_BonkTuner.cfg

You can edit the file manually or use the in-game UI.

Compatibility

  • BepInEx 6 (IL2CPP) required
  • Should be compatible with most other mods
  • If experiencing issues, try disabling other mods to isolate conflicts

Development Setup

  • Clone the repository
  • Create a BonkTuner.csproj.user file with your local R2ModMan path:

YOUR_PATH_HERE

  • Build the project

Support

Report issues on the GitHub repository

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_IL2CPP

File & checksum

Filename
BonkTuner-1.1.1.zip
File size
50.9 KiB