Thinner Survivor
Squishes the MECCHA CHAMELEON survivor (paintman) to 40% depth - and shrinks the body capsule to 1.5 so the flat hider presses flush against walls. Baked into the mesh, One drop-in pak, no UE4SS.
About this mod Author’s original text
Thinner Survivors — Flattened & Wall-Hugging Hider
Squishes the playable character (paintman) by 40% front-to-back — and shrinks the collision so the flat body can
actually press flush against walls to hide. The flatten is baked into the mesh
itself This is a client side only mod so all players inlcuding host must install it.
Note - Only works with scale x1.0 and not cubeman
What it does
- Visual: replaces the paintman SkeletalMesh with a version whose vertices are scaled
to 40% on the front-to-back (depth) axis. Width and height are untouched. Because the
squish is in the vertices (skinned to the bones), it follows the skeleton through all
animations — unlike a runtime scale, it never "flips" to the wrong axis on pose changes.
- Collision (new in v1.1): shrinks the survivor's body capsule radius to 1.5 (from
~25 on the standing class / ~5.1 on the in-match sizes). The radius is size-scaled, so
bigger survivors get a proportionally bigger capsule. This is what closes the ~24-unit
"force field" gap and lets the paper body sit flush against walls.
- The catch hitbox (the seeker's grab volume) and height/floor behaviour are left
stock, so getting caught and standing on the ground work exactly as normal.
Requirements
- MECCHA CHAMELEON (Steam) — current build (July 10, 2026 update), Unreal Engine 5.6.
- Nothing else. No script extender, no UE4SS, no dependencies. One pak, drop in, done.
Installation (manual)
- Browse to your game's Paks folder:...\steamapps\common\MECCHA CHAMELEON\Chameleon\Content\Paks\
- Copy these three files from the archive into that folder:
- Chameleon-Windows_P.pak
- Chameleon-Windows_P.ucas
- Chameleon-Windows_P.utoc
- Launch the game. Done.
The _P suffix makes the game load this as a higher-priority patch over the originals.
Uninstallation
Delete those three Chameleon-Windows_P.* files from the Paks folder. Fully reversible.
Multiplayer
This is a drop-in pak each player installs. The flatten is rendered locally, and the
collision change is a baked asset value — so for the whole lobby to both see the cutout
and have it press into walls consistently, everyone installs the same three files,
including the host. (Wall blocking is decided by the session host's physics, so if you
want the wall-hug to behave for everyone, make sure the host has it too.) It's not forced on
anyone who doesn't have it
Compatibility & known issues
- Laying down position will be hovering from floor slightly
- Can phase through some thin walls in some areas
Want a different thickness or capsule size?
This release is baked at 40% depth with a 1.5 capsule radius. Thinner/thicker mesh
(e.g. 25% / 60%) and a roomier or tighter capsule (e.g. 2.5) are trivial to re-bake — drop a
comment and an alternate version can be produced.
Credits / tools
Built by editing the cooked assets directly — scaling the mesh's vertex positions and
shrinking the cooked BodyCapsule radius in the survivor Blueprint — then repacking as an
IoStore patch container. Tools used:
- retoc (trumank) — IoStore ↔ legacy conversion / repacking
- FModel / CUE4Parse — asset inspection & export
- UE4SS — generated the.usmap mappings and was used (dev-side only) to find the right
capsule value; not required to run the mod
No game files are modified or redistributed — the mod only ships the altered mesh and
Blueprint as a patch container.
Disclaimer
Inteded for Use in private lobbies. Provided as-is for fun. Its a detriment to use when others dont have it
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.