VoiceDebug

v1.2.0·Updated 2025-09-17

This is a Mage Arena mod to display what the game recognize when you speak on your screen.

About this mod Author’s original text

Voice Debug

A tiny HUD for in‑game voice recognition: it shows the last recognized phrase on screen ideal for debugging what you're saying and understand what the game is understanding.

✨ Features

  • Overlay that displays the last recognition result.
  • Toggle on/off with a keybind (default: F8).
  • Configurable vertical position (percentage), alignment (TextAnchor), font size, fade time.
  • Optional: use the same font as the game menus (on by default).
  • No networking, no cloud, no extra microphone access — it only reflects what the game already recognized.

📦 Requirements

  • BepInEx 5.x.

🧰 Installation Mod Manager / r2modman

  • Search for Voice Debug in your game's community.
  • Click Install (the manager will place files under the correct BepInEx/plugins folder automatically).

Manual install

  • Ensure BepInEx is installed and the game runs once with BepInEx.
  • Extract this package into the game folder so the DLL ends up here:

BepInEx/

plugins/

AntsLab.VoiceDebug/

AntsLab.VoiceDebug.dll

Managers follow a “legacy” default install layout if no custom installer is declared; the structure above is compatible with that behavior.

⚙️ Configuration

After first launch, a config file is created at:

BepInEx/config/antslab.VoiceDebug.cfg

Key options (defaults in bold):

  • UI.ToggleKey — toggle overlay key (F8)
  • UI.ShowOverlay — show HUD on startup (true)
  • UI.FontSize — font size in points (30)
  • UI.VerticalPercent — vertical position from top (0–1, 0.80)
  • UI.TextAlign — one of Unity's TextAnchor names; e.g. MiddleCenter, LowerCenter, UpperLeft
  • UI.UseGameFont — try to use the game's menu font (true)
  • UI.FadeSeconds — time for the text to fade out (8.0)

Change values while the game is closed for consistency. Some options can be toggled live (e.g., ShowOverlay via F8).

🕹️ Usage

  • Join a session as usual and talk.
  • Whenever the game's recognizer resolves a phrase, the HUD displays it (e.g., mirror, fireball, or [unk] if unknown).
  • Press F8 to hide/show the HUD.

❓ FAQ

  • Why do I see [unk] sometimes?

That is what the game's recognizer emits when the audio didn't match any entry in its vocabulary closely enough. The HUD is only reflecting that string.

  • Can I move the text lower/higher?

Yes, set VerticalPercent to something like 0.95 (lower) or 0.10 (higher).

  • Can I center/left/right align it?

Set TextAlign to any Unity TextAnchor name (e.g., MiddleCenter, UpperLeft, LowerRight).

  • Can I disable the game's font?

Simply toggle UseGameFont in configs to false.

🧪 Compatibility

  • Client‑side only.
  • Doesn't patch network behavior.
  • Should be safe with most mods — it only reads the last result and displays it.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
VoiceDebug-1.2.0.zip
File size
32.4 KiB