VoiceDebug
This is a Mage Arena mod to display what the game recognize when you speak on your screen.
About this mod Author’s original text
Voice Debug
A tiny HUD for in‑game voice recognition: it shows the last recognized phrase on screen ideal for debugging what you're saying and understand what the game is understanding.
✨ Features
- Overlay that displays the last recognition result.
- Toggle on/off with a keybind (default: F8).
- Configurable vertical position (percentage), alignment (TextAnchor), font size, fade time.
- Optional: use the same font as the game menus (on by default).
- No networking, no cloud, no extra microphone access — it only reflects what the game already recognized.
📦 Requirements
- BepInEx 5.x.
🧰 Installation Mod Manager / r2modman
- Search for Voice Debug in your game's community.
- Click Install (the manager will place files under the correct BepInEx/plugins folder automatically).
Manual install
- Ensure BepInEx is installed and the game runs once with BepInEx.
- Extract this package into the game folder so the DLL ends up here:
BepInEx/
plugins/
AntsLab.VoiceDebug/
AntsLab.VoiceDebug.dll
Managers follow a “legacy” default install layout if no custom installer is declared; the structure above is compatible with that behavior.
⚙️ Configuration
After first launch, a config file is created at:
BepInEx/config/antslab.VoiceDebug.cfg
Key options (defaults in bold):
- UI.ToggleKey — toggle overlay key (F8)
- UI.ShowOverlay — show HUD on startup (true)
- UI.FontSize — font size in points (30)
- UI.VerticalPercent — vertical position from top (0–1, 0.80)
- UI.TextAlign — one of Unity's TextAnchor names; e.g. MiddleCenter, LowerCenter, UpperLeft
- UI.UseGameFont — try to use the game's menu font (true)
- UI.FadeSeconds — time for the text to fade out (8.0)
Change values while the game is closed for consistency. Some options can be toggled live (e.g., ShowOverlay via F8).
🕹️ Usage
- Join a session as usual and talk.
- Whenever the game's recognizer resolves a phrase, the HUD displays it (e.g., mirror, fireball, or [unk] if unknown).
- Press F8 to hide/show the HUD.
❓ FAQ
- Why do I see [unk] sometimes?
That is what the game's recognizer emits when the audio didn't match any entry in its vocabulary closely enough. The HUD is only reflecting that string.
- Can I move the text lower/higher?
Yes, set VerticalPercent to something like 0.95 (lower) or 0.10 (higher).
- Can I center/left/right align it?
Set TextAlign to any Unity TextAnchor name (e.g., MiddleCenter, UpperLeft, LowerRight).
- Can I disable the game's font?
Simply toggle UseGameFont in configs to false.
🧪 Compatibility
- Client‑side only.
- Doesn't patch network behavior.
- Should be safe with most mods — it only reads the last result and displays it.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: