TungstenBalls
Adds a custom spell for immobolizing your enemies. Requires all players to have it, more info in README.
About this mod Author’s original text
Tungsten Balls Mod
A custom spell mod for Mage Arena that creates a unique "Tungsten Balls" spell with visual and sound effects.
Features
Advanced Targeting System
- Range: 30 meters maximum distance
- Cone of Vision: 45° angle from caster's forward direction
- Line of Sight: 3-raycast fan pattern for accurate targeting
- Crosshair Priority: Targets closest to crosshair, then considers distance
- Team Targeting: Cannot target teammates (opposite team only)
Spell Effects
- Player Rotation: Target rotates 90 degrees and falls to the ground.
- Movement Disable: Target cannot move or control camera for 5 seconds
- Spectator Mode: Target enters third-person spectator mode for the duration of the spell.
- Damage: Spell does 10 damage. Target can be damaged by all spells during the immobolization EXCEPT frostbolt.
- Audio: Proximity-based "dong" sound effect of the tungsten hitting the ground.
- Movement Debuff: 3 seconds of slowed movement on Target after effect ends
Requirements
- BepInEx
- ModSync - This mod is only usable when the host has it. Ideally everyone does, though.
- BlackMagicAPI - The API for adding the spell. Thanks @D1GQ
Installation
- Install BepInEx if not already installed
- Install ModSync and BlackMagicAPI mods
- Download the Tungsten Balls mod files
- Extract the files to your Mage Arena directory:
- Place TungstenBalls.dll in BepInEx/plugins/TungstenBalls/
- Place the AssetBundle file in BepInEx/plugins/TungstenBalls/Assets/
- Place the.pngs into BepInEx/plugins/TungstenBalls/Sprites/
Usage
In-Game
- The spell appears as a Page type spell you can loot from chests, pots, etc. It may not always spawn, because loot is spawned randomly.
- Name: "Tungsten Balls"
- Cooldown: 20 seconds
Potentional Errors
- Players can move after I've used the spell on them! (Moving while laying down)
- - This is a desync issue. If possible, please post the caster and victims BepInEx log in #mod-releases of the Modding Discord.
- - You can find your LogOutput.log located in the Bepinex folder.
- Its hitting people through walls! (Common with trees)
- - Not all colliders are the same, please report this to me in the Modding Discord with your log, along with the specific obstacle you got shot through.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackD1GQ-BlackMagicAPIhiccup-ModSync