RuneMine

v1.0.5·Updated 2025-08-12

A mod to summon a landmine spell to trap your teammates and enemys Dependencies are bepinex fishutilities and modsync. Thanks to GT169 this mod has been possible!

About this mod Author’s original text

ModSync - Chat-Based Mod Synchronization

A plugin for Mage Arena that synchronizes mods between host and clients.

Features

  • Spawns a rune on the floor
  • spawns lightning on the player
  • 5 seconds before it can be triggered

How It Works

For Hosts:

  • Say rune mine and it will spawn a rune on the floor and it will have 5 seconds before it can be triggered

For Clients:

  • Say rune mine and it will spawn a rune on the floor and it will have 5 seconds before it can be triggered

Installation

  • Install BepInEx for Mage Arena
  • Place ModSync.dll in the BepInEx/plugins folder

Usage

For Hosts:

  • Say rune mine and it will spawn a rune on the floor and it will have 5 seconds before it can be triggered

For Clients:

  • Say rune mine and it will spawn a rune on the floor and it will have 5 seconds before it can be triggered

Configuration

public static string modsync = "all"; // Requires matching on both host and client - This is what is considered when syncing lobbies

public static string modsync = "host"; // Only required on host - These do not count for syncing lobbies

public static string modsync = "client"; // Only required on client - These do not count for syncing lobbies

here is an example of how an all mod should act:

namespace ExampleMod

{

[BepInPlugin("com.example.mymod", "My Example Mod", "1.0.0")]

[BepInProcess("MageArena.exe")]

[BepInDependency("com.magearena.modsync", BepInDependency.DependencyFlags.HardDependency)]

public class ExampleMod: BaseUnityPlugin

{

// This mod requires both client and host to have it

public static string modsync = "all";

private void Awake()

{

// ModSync dependency is guaranteed by BepInEx hard dependency

// If ModSync is not present, this mod won't even load

Logger.LogInfo("ModSync found! Initializing mod...");

// Your mod initialization code here

}

}

}

Note the Bepinex Hard Dependency. This is REQUIRED for mods that can be considered cheats.

Troubleshooting

Common Issues:

  • Timeout Errors
  • Players without ModSync will timeout after 8-10 seconds.
  • This is expected behavior for players without the mod.
  • Mod Mismatches
  • Check that all required mods are installed. Mods with the "all" tag are considered for syncing.
  • Verify mod versions match between host and client
  • Turn off Lock Lobby if experiencing many mod mismatch issues.
  • Host doesnt have ModSync**
  • Two potentional causes here. Either the host doesnt have modsync, or you are not matching the mods/versions of mods of the host.
  • Unfortunately a known bug for the visual alert to be wrong in this instance. Check log if you need detailed reports.

Debugging:

  • Enable BepInEx logging to see detailed ModSync messages
  • Check the game logs for [ModSync] entries

Donations

Donations are never required, but appreciated. The mod will always remain free and up-to-date.

Support Development

Modding Discord & Support

You can submit issues or questions in the modding discord, on my mod-releases thread.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackD1GQ-BlackMagicAPID1GQ-FishUtilitieshiccup-ModSync

File & checksum

Filename
RuneMine-1.0.5.zip
File size
14.4 MiB