MoreSpells

v1.6.2·Updated 2025-10-07

A mod that adds more spells to Mage Arean by me.

About this mod Author’s original text

MoreSpells

A mod that adds more spells made by D1GQ.

Installation

  • Prerequisites:
  • Mage Arena with BepInEx 5.4.21 or newer
  • BlackMagicAPI
  • ModSync
  • Installation:

MageArena/

└── BepInEx/

└── plugins/

└── MoreSpells

└── MoreSpells.dll

Spells

Magic Shield

Cooldown: 35 seconds

Duration: 15 seconds (actively drains under certain conditions)

Effects While Active:

  • Damage Reduction: 75% less damage taken.
  • Stamina Penalty: Stamina drains faster and regenerates slower.
  • Healing Boost: If the player is not at full health, their healing rate increases—but the shield’s duration drains faster as a result.

Special Interactions:

  • Fire: If the player catches fire, the fire effect will only last 1 second.
  • Freeze: If the player is frozen, the shield immediately breaks, and the freeze effect is also removed.

Trade-offs:

The shield’s lifetime shortens when:

  • Taking damage (due to damage reduction).
  • Actively healing (if not at full health).

Echo Location

Cooldown: 30 seconds

Duration: 10 seconds (fixed duration, unaffected by conditions)

Effects While Active:

  • Sonar Pulses: Every 2 seconds, reveals all nearby enemies within a 15m base range (+2m per spell level).
  • Team-Based Highlighting:
  • Allies: Highlighted in cyan (visible through walls).
  • Enemies: Highlighted in red (visible through walls).
  • Effect Duration: Each reveal lasts 2 seconds (+0.5s per spell level).

Spell Scaling with Level:

  • Range Increase: +2m per level (e.g., 17m at level 2).
  • Reveal Duration: +0.5s per level (e.g., 2.5s at level 2).

Resurrection

Cooldown: 60 seconds (One time use if successful)

Duration: 4 seconds (animation time)

Effects:

  • Revives a Dead Ally: Brings a deceased teammate back to life with full health.
  • Team Restriction: Can only target players on the same team.

Targeting Conditions:

  • Range:
  • Base: 5 meters
  • Per Level: +0.5m (e.g., 5.5m at Level 2, 6m at Level 3)
  • Line of Sight: No obstructions between caster and target.
  • View Cone:
  • Base: 40° angle
  • Per Level: +5° (e.g., 45° at Level 2, 50° at Level 3)

Restrictions:

  • Cannot Self-Resurrect: The caster cannot target themselves.
  • Prevents Double-Casting: A player already being resurrected cannot be targeted again.
  • Interruptible: If the revived player dies again during the animation, the effect cancels.

Post-Resurrection Effects:

  • Temporary Immobility: The revived player cannot move, jump, or recall for 0.5 seconds after landing.

Trade-offs:

  • High Cooldown: Long 60-second wait before reuse. (One time use if successful)
  • Situational: Requires precise positioning and timing to execute successfully.

The Eye Of Hell

Cooldown: 5 minutes (One time use if successful)

Duration: 60 seconds

Effects:

  • Forces Eternal Night: Instantly transforms day into a permanent, hellish night for the spell's duration.
  • Ignites the World: Sets all living players on fire at regular intervals.

Casting Conditions:

  • Unique Active State: Only one instance of this spell can be active on the server at any time.

Visual Mechanics:

  • Sun Transformation: The sun smoothly fades from normal to hellish red over 3 seconds.
  • Audio Atmosphere: Plays a unique, eerie sound effect upon successful casting.

Restrictions:

  • Single Activation: The spell fails if cast while another instance is already active.
  • Global Effect: Affects every player on the server, including allies and the caster.
  • Irreversible: Once successfully cast, the effect cannot be stopped early and must run its full duration.

Post-Cast Effects:

  • Persistent Damage: All living players with sufficient health are repeatedly set on fire for the full 60-second duration.
  • Environmental Lock: The hellish night persists regardless of the normal day/night cycle.

Trade-offs:

  • Global Threat: Harms everyone equally, making it a dangerous gamble.
  • High Cooldown: Long 60-second cooldown prevents rapid re-casting. (One time use if successful)
  • Telegraphed Cast: The 3-second visual transformation gives enemies warning to prepare or retreat.

He

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackD1GQ-BlackMagicAPID1GQ-FishUtilitieshiccup-ModSync

File & checksum

Filename
MoreSpells-1.6.2.zip
File size
10.2 MiB