GetCurrentMaxWeaponLevelFix

v1.0.0·Updated 2025-11-21

Use this when skulls are popping up for the mobs even though you know your weapon is at a higher level.

About this mod Author’s original text

Another day, another jamming on the keyboard for flavor text because I was up all night working on mods instead of sleeping like a normal person.

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Resolves the issue of weapons in the belt not being factored in when determining danger level (the skull icon).

Special thanks to Ahrya for informing me of the issue.

Contact Nines#9378 on discord for any issues.

Check out the new and very empty Lost Skies Projects discord to watch the train wreck when the next game update breaks all of my mods!

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_LostSkies

File & checksum

Filename
GetCurrentMaxWeaponLevelFix-1.0.0.zip
File size
103.5 KiB