Baller

v2.1.0·Updated 2025-05-15

Replaces the ball model with any other

About this mod Author’s original text

Lets you replace all ball types including candyball and nitro cuff (Excluding powerups)

This includes no mesh manipulation tools so if the model is too large/rotated wrongly you have to fix it in a 3d modeling program.

I suggest using blender exported models!

If parts of the model is missing when you import it try reducing its vertex count.

How to use the mod:

Place a model and/or a texture in the folder that represents the ball you want to replace, then hit install.

The model has to be.obj

The texture has to be.png or.dds

Naming does not matter.

Baller supports transparency which can be achieved by manipulating the alpha channel of the bottom left pixel on your texture.

red channel controls refraction strenght, green channel controls refraction multiplier.

Example of folder stucture for a candyball replacement:candy

-> regular

---> lol.obj, funni.dds

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_LLBlazeGlomzubuk-LLBModdingLib

File & checksum

Filename
Baller-2.1.0.zip
File size
51.0 KiB