Zimmer Meltdown
Adds a cinematic score to escaping facilities. Seriously, one of the best music compilations out there. Yes, it works
About this mod Author’s original text
Zimmer's Meltdown Pack
This is built for my upcoming modpack (No Mans Company - based around No man's Sky), however I decided it can also be used alone as it greatly increases the excitement of escaping a planet.
The Tracks included are:
-OG COD MW2 PROTOCOL
-OUTER WILDS (LAST VOYAGE)
-Can you hear the Music? (Oppenheimer)
-28 Days Later Theme
-No time For Caution (Interstellar)
-Time (Inception)
Shout to LethalResonance for the ambience.
Installation
This uses PIZZA PROBABILITY. DO NOT FORGET TO SET MELTDOWN CHANCE TO 100% IN CONFIG. ALSO RAISE APPARATUS VALUE AND CLICK MULTIPLIER. INCREASE MONSTER LEVEL TO 10 (I mention that below).
Is this the best music pack?
Music is subjective. Will escaping planets now feel like an action movie tho? Yes! I recommend setting facility meltdown monster level to 10 and raising the apparatus value really high for high stakes. Also I recommend leaving the facility meltdown timer at 120 seconds as this is what this mod has been built around.
Why is the facility not exploding?
Nothing to do with my mod. Actually has something to do with Mirage v81 and its modded enemies. In config for Facility Meltdown, type in for the section disallowed enemies: Masked. This will enable explosions on your facility again. if you dont have mirage v81, you read this for nothing.
Dude You've been posting this mod again and again...
Now it finally works!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: