ZibraFireSmokeAndLiquid

v1.1.2·Updated 2024-07-31

Adds Zibra's Smoke, fire and Liquid to the game! THIS IS AN API

About this mod Author’s original text

Zibra AI Smoke, Fire, and Liquid Integration

This project provides prebuilt DLLs for integrating Zibra AI's Smoke, Fire, and Liquid effects into your Unity projects. The included namespace corresponds to the one in the Unity editor when working with Zibra AI, ensuring seamless integration without needing additional references to Zibra Smoke, Fire, or Liquid.

Important Notice

  • Personal Use Only: This package is intended for personal use. You must obtain a valid license when using Zibra AI products in your projects.
  • License Requirement: Despite the inclusion of prebuilt DLLs, a license key from Zibra AI is required to use the API, as the major work is done in the editor.
  • Credits: All credit for the functionality and technology goes to Zibra AI. This package does not claim any ownership of the underlying technology.
  • Compliance: If requested by the Zibra AI team, this API will be taken down to comply with their terms.

Installation

  • Download the Package: Ensure you have the latest version of the package.
  • Add as project and dependency: You know the drill...
  • Add the zibra package you need to your project like you normally would and go loose! You'll need to export the material in a mod asset tho, which will be done automatically
  • Namespace: The namespace used in this package corresponds to the one used by Zibra AI, ensuring compatibility without additional references.

Usage

Once installed, you can start using Zibra AI's Smoke, Fire, and Liquid effects in your Unity projects. Refer to Zibra AI's official documentation for detailed usage instructions and examples.

Licensing

To use Zibra AI's Smoke, Fire, and Liquid effects, you must acquire a license from Zibra AI. Visit Zibra AI's website for more information on licensing and terms of use.

To get a license, visit the unity store at one of the following links!

  • Zibra Smoke and Fire
  • Zibra Liquid

Disclaimer

This project is provided as-is for personal use and does not imply any warranty or guarantee. The creators of this package are not responsible for any misuse or issues arising from its use. All rights to the technology and intellectual property belong to Zibra AI.

Support

For support and inquiries, please refer to the official Zibra AI support channels.

Mod Uninstall Remnants

When desinstalling the mod, it will still ahve some files on your computer that were moved in order for them to be properly loaded by the game! They are located in your game files at the following location:

`Lethal Company\Lethal Company_Data\Plugins\x86_64`

Here are their name:

  • ZibraLiquidNative_Win.dll
  • ZibraSmokeAndFireNative_Win.dll

If you don't delete them, it's no big deal really, they only provide helper functions and do NOT use your resources

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
ZibraFireSmokeAndLiquid-1.1.2.zip
File size
2.2 MiB