Zenit
(LLL) adds new moons a game. by tolian!
Screenshots 6 screenshots
About this mod Author’s original text
Tolian Moons (LLL)
1 new game moon
New Moon: Zenit
DESIGNATION: 37-Zenit
RISK LEVEL: A
POPULATION: None, save for the shadows that haunt its depths.
Conditions: Zenit lies hidden beneath the icy surface, its underground passages carved into the frozen bedrock. The air is heavy with the chill of the depths, and the silence is punctuated only by the distant echoes of the frozen world above.
Fauna: Within the labyrinthine tunnels, whispers of dangerous entities echo, their presence suggested by eerie disturbances and unsettling encounters reported by past explorers.
HISTORY: Zenit Subterrane was constructed as a refuge from the inhospitable conditions of the moon's surface, a sanctuary for those seeking shelter from the icy wilderness above. Yet, as communication with the surface was lost, the bunker became a tomb, its halls haunted by the ghosts of those who once sought solace within its walls.
ROUTING COST: 470
Screenshot
Added LevelTag for compatibility with the Celestial Tint(sfDesat) mod
Special thanks
- Thank you to DarkiNet for the icon for the mod
My discord - tolian
- My discord server - Tolian Serv
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: