ZedPack
A modpack that aims to balance Utility, Cosmetic customization, QoL, exciting additions, and most importantly; fun.
About this mod Author’s original text
The ZedPack
A modpack that aims to balance Utility, Cosmetic customization, QoL, exciting additions, and most importantly; fun.!! If one of my previous updates removed a mod from the dependency list (such as LethalSlots,SeperateCameras, or any of the temporarily removed mods), you must manually uninstall it if you use a consistent profile app, else anyone who downloads the fresh version will have mod conflicts!!
Sidenotes;
I recommend going under the LethalItems config and disabling both the teleporter trap and the Boomba enemy (by setting its spawn rarity to 0)
The Backrooms mod happens much to often, would recommend turning down the percentage to 1 or so.
Poltergeist mod lets you interact with things while dead in freecam, such as items that make noise (Clown Horn, Air Horn, etc.) as well as doors and light switches. To switch between players, press 1-4, and to switch back to normal cam press "Q".
-- Version 3.2.5 Changelog --
[1]Updated Dependencies
-- Version 3.2.4 Changelog --
[1]REMOVED THE STUPID F*KIN MOD THAT NEVER WORKS (AGAIN)
-- Version 3.2.3 Changelog --
[1]Updated Dependencies
[2]Re-added LethalLevelLoader AGAIN (Hopefully definitely fixed for the foreseeable future.)
-- Version 3.2.2 Changelog --
[1]Updated Dependencies
[2]Added Interactive_Terminal_API as a Dependency
[3]Removed LethalLevelLoader temporarily AGAIN as SOMEHOW it is causing a conflict with routing to The Company Building. Sorry.
-- Version 3.2.1 Changelog --
[1]Updated Dependencies
-- Version 3.2.0 Changelog --
[1]Updated Dependencies
[2]Re-added the following mods that have (hopefully) been fixed:
LethalLevelLoader
Scopophobia
SCPFoundationDungeon
[3]Added the following mods as replacements for broken and discontinued ones:
LethalExpansion_Preview
MaskedEnemyOverhaulFork
[4]Added the following mod dependency:
LethalModDataLib
-- Version 3.1.1 Changelog --
[1]Updated Dependencies
[2]Removed a series of mods that broke because of V50 until they are fixed;
LethalExpansion, MaskedEnemyOverhaul, Scopophobia
[3]Removed (permanently); SeparateCameras
-- Version 3.0.71 Changelog --
[1]Updated Dependencies
[2]Added new Dependency
[3]Temporarily Removed LethalLevelLoader and SCPFoundationDungeon until they no longer break the entire game
-- Version 3.0.6 Changelog --
[1]Updated Dependencies
-- Version 3.0.0 Changelog --
[1]Updated Dependencies
[2]Added CSync, LethalExpansionCore, ModelReplacementAPI, and FixPLuginTypesSerialization to Dependencies
[3]Added the following mods:
FacilityMeltdown
Haunted_Harpist
KillBind
Lethal_Master_Chief
LethalSnap
Poltergeist
Scopophobia
SCP096
ShipWindows
ShipWindows_4K_Skybox
WorldWarII SirenSound
[4]Removed LethalSlots (sorry I didn't realize it gave the cabinet to all fresh saves and SOMEONE can't control themselves)
-- Version 2.8.41 Changelog --
[1]Added actual Changelog function website
-- Version 2.8.4 Changelog --
[1]Updated Dependencies
-- Version 2.8.3 Changelog (Gambling Patch) --
[1]Added the following mods:
GamblingMachineAtTheCompany
HornMoan
Kirby_Suit
LethalSlots
[2]Updated Dependencies
-- Version 2.4.2 Changelog --
[1]Added the following mods:
Possessed_Masks
[2]Updated Dependencies
-- Version 2.3.0 Changelog --
[1]Added the following mods:
MoreScreams
[2]Updated Dependencies
-- Version 2.2.0 Changelog --
[1]Remove the following mods:
MemeSuits
MoreMaterials
NameplateTweaks
[2]Updated Dependencies
[3]Added the following mods:
LCFartLizards
LethalSettings
PerfectNight
-- Version 2.0.1 Changelog --
[1]Added the following mods:
BuffedPresents
Huntdown
SeparateCameras
PersistentPurchases
MirrorDecor
AmongUsSuits
BuffedPresents
DeadSpaceIssac_Suits
DoorBreach
FreeJesterPlus
Ghost_Buster_Uniform
LaserPointerDetonator
LootableMusicTapes
MemeSuits
MoreMaterials
MyLeg
OmniMan_Base_Suits
PintoBoy
PlushiesPlus
Random_Funny_TV
RustHazmatSuit
TVLoader
[2]Updated Dependencies
-- Version 1.1.5 Changelog --
[1]Removed MoreBlood mod
[2]Updated Dependen
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: