Zaprillator
Use your zapgun to turn your dead friend into a living one.
About this mod Author’s original text
Zaprillator
=> NEW UPDATE - v56 COMPATIBLE <=
You don't know what to do with your freshly acquired ZapGun? You have that one friend that dies ALL THE TIME?
Worry no more, I have THE solution!
I present to you a new defibrillator prototype: the Zaprillator!
It's pretty simple to use:
- Aim to the body of your very dead friend.
- SHOOT! ZAAAPPPPP! BRRRRRR!
- Your very dead friend is now very alive!
Note: All players in the lobby MUST have this mod installed. (or face the consequences of your rebellion)
Note 2 / Known bug: Sometimes the hitbox can be a bit tricky to hit. Try to move the corpse if you have trouble reviving your fellow crewmates.
Mods Options
These options can be modified in the config file or via r2modman.
| Option | Type | Description |
|:-----------------------|:----------|:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| RequiresFullCharge | boolean | Define if a ZapGun has to be fully charged to revive a dead player.
Attempting to revive a dead player without a full charge will drain the remaining energy anyway.
Default is false. |
| RelativeHealth | boolean | Define if the restored health is relative to the ZapGun charge.
Default is false, meaning health is always fully restored. |
Compilation
In order to compile this project, you need to modify the Zaprillator.csproj file and change the LethalCompanyPath macro to target your local game install.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: