Y4NGZUpgrades
Ranks, XP and four upgrade trees, bought from a player menu.
Screenshots 8 screenshots
About this mod Author’s original text
Y4NGZUpgrades
I am Y4NGZ, an up and coming rapper out of NYC/Detroit. All of my mods are
inspired by the music I write. If you are interested in knowing more about me,
check out my SoundCloud:
Generative AI usage
The entire code base of this mod was created with generative AI. Assets are
free, licensed, paid for, or generated with AI tools. If you do not wish to play
with AI-generated content, do not install this mod.
What Y4NGZUpgrades does
Y4NGZUpgrades adds ranks, XP and 28 upgrades across four skill trees: Enforcer, Technician, Ghost and Foreman.
You earn XP from scrap, survival, combat and other sources, and spend the tokens it earns on upgrades.
Everything is bought from the Player Menu.
An Employee File records your long-term statistics.
Requirements
Your mod manager installs these automatically:
- BepInExPack
- Y4NGZInteractions
- LethalCompany InputUtils
- DawnLib
Late Game Upgrades compatibility
With LGU installed, all of its upgrades are imported into the player menu, each with its own icon, and are bought with tokens like any other
upgrade.
Three settings in the LGU config group control the import:
- General - Integrate LGU Into Player Menu (default on): turn it off to keep LGU exactly as stock. Its own terminal store sells its upgrades for credits, there is no Augments catalog, and the full Y4NGZ upgrade trees stay available whatever the LGU Upgrade Mode says. Levels you earned for LGU rows inside Y4NGZ are kept and come back when you turn it on again, merged with any ranks you bought from LGU meanwhile.
- General - LGU Upgrade Mode (default NativePreferred):
- NativePreferred: every Y4NGZUpgrades upgrade, plus the imported LGU
upgrades that don't have overlap with Y4NGZUpgrades. The 17 LGU upgrades that have overlap with Y4NGZ Upgrades are hidden.
- LguPreferred: every LGU upgrade, minus the Y4NGZ Upgrades that have overlap with LGU. Y4NGZ Upgrades that have only partially overlap with LGU are modified to keep only what is unique from the LGU equivalent upgrade.
- LguOnly: every Y4NGZUpgrades upgrade is hidden so you can run LGU upgrades with
Y4NGZUpgrades' progression and player menu.
- Appearance - LGU Upgrade Layout (default SeparateCatalog):
- ClassTrees LGU upgrades get added into the four Y4NGZUpgrades skill trees: Enforcer, Ghost, Foreman, Technician
- SeparateCatalog LGU upgrades get their own separate catalog called "Augments"
- Profiles still on the old ClassTrees default switch to SeparateCatalog once; if you set ClassTrees again afterwards, it stays.
All three settings are local and take effect on restart.
Player Menu
The Player Menu is the in-game hub for spending tokens, inspecting each
class tree, managing appearance unlocks, and reviewing the Employee File. It
shows the active employee's rank, XP progress, and token balance while keeping
purchases tied to that player's persistent profile.
Suits
Cosmetics
Emotes
XP and Performance Report
Default XP with Y4NGZUpgrades is:
| Source | Default award |
| ------------------------------------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Discover scrap | item value x 0.05 |
| Deliver scrap | value x 0.25 |
| Kill a monster | power level x 12 |
| Survive | minutes x 4 |
| Extract alive | 15 XP |
| Recover a body | 30 XP per teammate body |
| Clutch extraction | 30 XP |
| Hack a mainframe Requires LethalCCTV | 25 XP per mainframe |
| Replace the ship battery Requires Y4NGZShipSystems | 20 XP per spare battery, 25 XP per docked apparatus, up to 2 paid per round, never to the player who broke it |
| Contract objective Requires Contracted | the objective's listed XP x moon risk; headline objectives pay at least 10% of your current rank's XP span, survey beacons and containment waves at least 4% per step |
| Contract completion Requires Contracted | 10% of your current r
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: