Y4NGZInteractions
Animation library used by Y4NGZ mods. Adds nothing on its own.
Screenshots 1 screenshots
About this mod Author’s original text
Y4NGZ Interactions
I am Y4NGZ, an up and coming rapper out of NYC/Detroit. All of my mods are
inspired by the music I write. If you are interested in knowing more about me,
check out my SoundCloud:
Generative AI usage
The entire code base of this mod was created with generative AI. Assets are
free, licensed, paid for, or generated with AI tools. If you do not wish to play
with AI-generated content, do not install this mod.
What Y4NGZ Interactions does
Y4NGZ Interactions is a shared animation and item-presentation library used by
other Y4NGZ mods. It adds nothing on its own. Your mod manager installs it when a
package needs it.
Mod authors: the API and examples are documented in the repository README.
Code and original example assets are licensed under the MIT License.
Requirements
Your mod manager installs these automatically:
- BepInExPack
Compatibility
Your mod manager installs Y4NGZ Interactions automatically when a package that requires it is installed.
| Mod | What it adds |
| --- | --- |
| Y4NGZ Upgrades | Required. Fists, tablet, Worklight Beacon and Lucky-8 animations. |
| Better Armory | Required. Weapon and grenade animations. |
| LethalCCTV | Required. Camera operator animations. |
| Contracted | Optional. Pest Control lever and Bundy finisher animations. |
GitHub
Source code:
Bugs
Report bugs at
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: