Y4NGZCore
Shared library for Y4NGZ mods. Adds nothing on its own.
Screenshots 1 screenshots
About this mod Author’s original text
Y4NGZCore
I am Y4NGZ, an up and coming rapper out of NYC/Detroit. All of my mods are
inspired by the music I write. If you are interested in knowing more about me,
check out my SoundCloud:
Generative AI usage
The entire code base of this mod was created with generative AI. Assets are
free, licensed, paid for, or generated with AI tools. If you do not wish to play
with AI-generated content, do not install this mod.
What Y4NGZCore does
Y4NGZCore is a shared library for the Y4NGZ packages. It adds no items, enemies,
UI or gameplay by itself. Your mod manager installs it when a package needs it.
It has no settings of its own.
Requirements
Your mod manager installs these automatically:
- BepInExPack
- DawnLib
Compatibility
Independent installation: Y4NGZCore needs only the libraries listed under
Requirements. These packages require it:
| Mod | What it adds |
| --- | --- |
| Contracted | Required. Objective placement. |
| LethalCCTV | Required. Camera and stash placement. |
| Y4NGZ Monitor Takeover | Required. Ship monitors. |
| Y4NGZ Ship Systems | Required. Ship monitors. |
| Y4NGZ Terminal + Upgrades | Required. Ship monitors and terminal. |
| Y4NGZUI | Required. Theme and HUD prompts. |
GitHub
Source code:
Bugs
Report bugs at
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: