Xenoblade2EscapeMusic

v1.0.0·Updated 2024-02-15

Plays Battle in the Skies Above from Xenoblade 2 when removing the Apparatus. Peruse the README to activate

About this mod Author’s original text

Xenoblade 2 Escape Music

Plays Battle in the Skies Above from Xenoblade 2 when removing the Apparatus using loaforc's FacilityMeltdown and BGN's PizzaTowerEscapeMusic mods respectively.\

Song is one loop long so the ideal meltdown time is 145 seconds.

How to play the song

  • Config editor > bgn.pizzatowerescapemusic.cfg
  • Change the script 'Default' to 'BITSA'

(On loaforc's FacilityMeltdown mod)

  • Config editor > me.loaforc.facilitymeltdown.cfg
  • MusicVolume 0, MusicPlaysOutside false

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

loaforc-FacilityMeltdownBGN-PizzaTowerEscapeMusic

File & checksum

Filename
Xenoblade2EscapeMusic-1.0.0.zip
File size
53.2 MiB