Xenoblade2EscapeMusic
Plays Battle in the Skies Above from Xenoblade 2 when removing the Apparatus. Peruse the README to activate
About this mod Author’s original text
Xenoblade 2 Escape Music
Plays Battle in the Skies Above from Xenoblade 2 when removing the Apparatus using loaforc's FacilityMeltdown and BGN's PizzaTowerEscapeMusic mods respectively.\
Song is one loop long so the ideal meltdown time is 145 seconds.
How to play the song
- Config editor > bgn.pizzatowerescapemusic.cfg
- Change the script 'Default' to 'BITSA'
(On loaforc's FacilityMeltdown mod)
- Config editor > me.loaforc.facilitymeltdown.cfg
- MusicVolume 0, MusicPlaysOutside false
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
loaforc-FacilityMeltdownBGN-PizzaTowerEscapeMusic