WinterLodge

v1.1.2·Updated 2026-05-02

Winter planet with a lodge as main building/facility

Screenshots 3 screenshots

About this mod Author’s original text

Winter Lodge

This is my first custom moon for Lethal Company.

Description

This moon is covered in snow and spruce trees. The main entrance can be found at lodge by following the road leading towards it from the ship.

I recommend Universal Radar by ScienceBird to automatically generates radar images on the monitor for custom moons.

Should it give any problems, you can always disable it, Winter Lodge will still work, there just won't be a radar/map screen on the terminal.

Inspiration

I was inspired by this Fable 2 demondoor and wanted to create something similar in Lethal Company.

Features:

  • Routing cost: 300
  • Walkable distance to both Main and Fire (a bit between Vow and Assurance)
  • A selectable second version of the moon with some festive lights 🔴🔵🟢
  • Cruiser compatible
  • Mansion Interior
  • A bit smaller then Dine:
  • Winter Lodge: 1.6
  • Dine: 1.8
  • Small chance for mineshaft interior
  • Allmost all Scrap spawnable
  • but less factory themed scrap
  • Scrap around 1500 ~ 3200 of value inside
  • Enemies (by default):
  • Inside:
  • No Coilheads
  • Outside:
  • No Oldbirds
  • Small chance for Giants
  • No Flowersnakes

Discord

Feel free to discuss the map or post feedback/bugs/problems on the discord

Previews

Main Entrance

Main view of the lodge.

Main Path

Right before crossing the bridge.

In the Unity editor

If you need a general layout of the main path.

Credits

  • Everyone in the modding discord for helping me.
  • IAmBatby for creating Lethal Level Loader
  • ScienceBird for creating Universal Radar that is able to automatically generate radar images for custom moons.
  • AudioKnight for the wonderful youtube tutorial.
  • Assets:
  • Cartoon Rock Wall
  • Modular Fantasy Bridges
  • lowpoly medieval buildings
  • Stylized Lantern

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackTeamXiaolan-DawnLib347956-RoundManagerObjectReferenceFix

File & checksum

Filename
WinterLodge-1.1.2.zip
File size
61.9 MiB