Wii Company

v2.0.2·Updated 2026-01-24

*Wii* made a mod, replacing numerous songtracks and audio events with alternatives from the Wii.

About this mod Author’s original text

Wii Company

That's right, Wii're making mods now!

(I apologize for the bad puns)

Now that wii've released version 2.0, the mod has been completed! I hope you all enjoy!

Mod Contents:

  • Three sound effects with a high chance of playing in place of various ambient facility sounds. These are snippets taken from the Wii Channel song that have been slowed down for creepy effect.
  • After starting up the Company Cruiser, you might just get Coconut Malled (or Coconut Mauled, if you aren't careful).
  • Vibe out with friends listening to the five Wii classics that now play on the Boombox!
  • Menu, item dropship, Cruiser radio, record player, and elevator music have all been overhauled!
  • Get ahold of the Nutcracker's shotgun, and you may hear the voice of a familiar Wii Sports commentator...

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

no00ob-LCSoundToolClementinise-CustomSoundsBepInEx-BepInExPack

File & checksum

Filename
Wii_Company-2.0.2.zip
File size
355.3 MiB