Wider Ship Mod

v1.4.3·Updated 2025-06-09

Makes the ship 'a little' wider for you and your stuff.

About this mod Author’s original text

WiderShipMod

Matty Fixes Experimental is not required for this mod, but you'll probably want to leave it on since it fixes items falling through the floor when loading a save.

Recommended with:

+ ShipWindows

+ 2 Story Ship - Most of the config of Wider Ship DOES NOT WORK with it

+ Moved Magnet Switch

+ Matty Fixes Experimental OR Matty Fixes

Credits

  • fumo aka mborsh

Special thanks

  • veri and TestAccount666 for ShipWindows - inspired me to create this mod
  • MelanieMelicious - Wider Ship + 2 Story Ship compatibility, a little guide for me in blender (which I never used), navmesh blacklist/whitelist idea, help with bugfix in 1.3.3 and 1.3.6
  • Community of Lethal Company Modding Server

If you want to report a bug or anything else, please contact me:

Lethal Company Modding Server: Click

E-mail: maminbors@gmail.com

or Github

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackmattymatty-Matty_Fixes

File & checksum

Filename
Wider_Ship_Mod-1.4.3.zip
File size
2.7 MiB