Wesleys Moons

v7.0.17·Updated 2026-10-03

All of my moons & progression story mode.

Screenshots 5 screenshots

About this mod Author’s original text

Credits

| Thank you all | |

|:---------------- |:------: |

| MrCompost | Sound design & testing |

| Jacob | Programming & ensuring quality |

| S1ckboy | Testing & helping with miscellaneous things|

| Shooshies | Writing, voice acting & testing|

| Magoroku | Multiplayer testing & voice acting|

| IAmBatby | Creating LLL & assisting in porting |

| GenericGMD | Enduring my insanity inducing nonsense, testing & music & Modeling|

| Teserex | Music & testing |

| Autumnis | Testing |

| Mrov | Testing |

| TestAccount666 | Testing |

| Andrew | Testing & waddling |

| NikkiDarkMatter | Lots of testing & wiki stuff |

| Audioknight | Voice acting |

| Kenji | Playing the victim (voice acting), radar map tool & video editing & testing|

| monty | Testing|

| Absolute Lambda | Creating & maintaining the wiki|

| Matthew (Matrix11335) | Major wiki contributions |

| Cryonix | Major wiki contributions|

| Svet1la | Artist |

| Oxi | Artist |

| Willothy | Artist | bean

| Rowan | Artist |

| Bean | Artist |

| Etheluu | Artist |

| Seth | Artist |

| Pacoito | Maintaining LLL & Assisting in porting|

| Mborsh | Recreating the lethal grass shader |

| Beanie | Testing |

| MrSaltedBeef | Dreaming, concept art based on dreams |

Check out my other stuff:

Some people suggested I should make a Ko-fi so here it is.

Progression can be disabled in the configs

If you don't want the progression system for modpack or personal reasons you can disable this in the configurations.

I would highly recommend playing with progression enabled however.

(Disabling progression will also disable every feature related to progression)

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackMaxWasUnavailable-LethalModDataLibHardy-LCMaxSoundsFixIntegrityChaos-LCCutsceneJacobG5-JLLAudioKnight-StarlancerAIFixIAmBatby-LethalLevelLoaderMagic_Wesley-CustomStoryLogsFixed

File & checksum

Filename
Wesleys_Moons-7.0.17.zip
File size
2.40 GiB