Welcome To Ooblterra
An expansion pack for Lethal Company that adds a new moon, interior, enemies, scrap, and more!
Screenshots 8 screenshots
About this mod Author’s original text
WELCOME TO OOBLTERRA!
For Lethal Company v80+
Welcome to Ooblterra is a fanmade Expansion Pack for Lethal Company, adding an endgame-tier moon based on Skeleton Studios' own On Your Hands. Featuring:
- A new Moon
- A new Interior
- 7 New Enemy Types
- 3 New Map Hazards (+1 Outdoor Hazard!)
- 10+ New Scrap, two with custom functionality
- 2 Functional Room Types
- Apparatus Replacement
And more! Read on to learn more or watch our video trailer here.
THE STORY SO FAR
Like any good corporation, The Company is always down for some aggressive expansion. However, when a drunken and desperate mad scientist came to their door and offered to sell them the secret to a brand new alien planet, they didn't believe what they were hearing. But he told fantastic tales of a world where the floor was alive and wriggled beneath your feet, with strange creatures both friendly and deadly, and most interestingly to the company: facilities full of alien scrap built by a recently extinct civilization. So they paid him his sum, and he teleported a few contractors to a fascinating new place: Ooblterra.
Now the company has managed to figure out Ooblterra's space-coordinates, and has found a facility with plenty of rare and tasty scrap. The fuel costs are large, and you should definitely come prepared!
FEATURE BREAKDOWN
A NEW MOON
Ooblterra is a fully fledged new moon with all the bells and whistles! New time of day songs, new ambience, and even some unique outside objects, akin to Lethal Company's rocks and pumpkins.
Ooblterra features a unique Fire Exit, made inaccessible by a body of purple, acidic water. Taking a dip means taking some damage; can you find a creative way to reach this alternate entrance?
A NEW INTERIOR
The Oobl Laboratory is a brand new interior with 15 new tiles, including two "goal" tiles that have unique properties and effects. Tiles are colorful and densily populated with high value scrap; only curtailed by the unique enemies that roam the Oobl Lab's halls.
NEW ENEMIES
Here's a taste of just a few of the new enemy types Welcome to Ooblterra has on offer:
The Wanderer is a passive creature found roaming the surface of Ooblterra during the day. Their only interest is exploration; but their corpses can be quite valuable to you, if you can live with the consequences of obtaining them.
Eye Security, mechanical sentinels roaming the halls of the Oobl Lab, trying to protect its scrap from thieves such as yourself. If you get caught out in one of its scans, death will likely follow, so take caution!
The Gallenarma is a ferocious beast that can be found strung up in different places around the lab... at least, until they wake up. Keep quiet when you hear their chained footsteps. You don't want to anger one.
The species who used to run this place is actually still here... at least, in spirit. Charging past walls, able to find you inside or out, you'll need help to stop this relentless foe.
Welcome to Ooblterra also features Baby Lurkers, Enforcers, and Adult Wanderers... but you'll have to learn their secrets yourself!
MAP HAZARDS
Welcome To Ooblterra features a suite of unique map hazards. Spike Traps that ask you to pay attention to the floor, and Baby Lurker Eggs turning your attention to the ceiling. Tesla Coils interfere with your equipment, while Bear Traps ensure you aren't even safe outside...
NEW SCRAP
The Oobl Lab features lots of unique scrap. Highly valuable and often two-handed, you'll want to grab as much as you can. Some, such as Sprint Totems and Totems of Undeath, even serve unique purposes.
USABLE ROOMS
Uncovering the secrets of the Frankenstein Room and Machine Room will make days on Ooblterra easier and more profitable. Of course, finding them is only half the battle...
APPARATUS REPLACEMENT
Welcome to Ooblterra features Charged Batteries; a single one can be found somewhere on the map each time you land. Instead of taking it out, you'll find yourself on a journey to put it back in...
Oh, yeah, and we
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: