WeeWeeShotgunTweaks
Shotgun and friendly-fire controls with Cadaver root clearing and destructible spider webs.
About this mod Author’s original text
Wee Wee Shotgun Tweaks
A lightweight Lethal Company weapon-tweaks mod.
Features
- Infinite ammo for player-held shotguns
- One trigger pull = one shot
- No reload required
- Prevents dropped player shotguns from firing by themselves
- Toggle incoming friendly fire
- Toggle outgoing friendly fire
- Configurable shotgun damage
- Configurable shovel/sign damage
- Player-fired shotguns temporarily clear the visual roots produced by Cadaver Growth
- Configurable root-clearing toggle and duration (five seconds by default)
- Player-fired shotgun blasts permanently break spider webs in their path
- Configurable spider-web clearing toggle, range, and cone angle
- Nutcracker/enemy-held shotguns retain normal behavior
Config
After first launch, settings are generated at:
BepInEx/config/LilWeeWee.WeeWeeShotgunTweaks.cfg
For full protection, every player should install the same version and enable both friendly-fire settings.
Compatibility
Built for Lethal Company v81 and the vanilla shotgun/Buyable Shotgun behavior.
Version 1.0.4 changes
- Added [Spider Webs] ShotgunsClearSpiderWebs (default true).
- Added [Spider Webs] SpiderWebClearRange (default 15).
- Added [Spider Webs] SpiderWebClearAngle (default 70).
- Player-fired shotgun blasts now use the vanilla web Hit path, so affected webs break permanently and synchronize to the lobby.
- Nutcracker and other enemy-held shotguns do not clear webs.
Version 1.0.3 changes
- Added [Cadaver Growth] TemporarilyClearRoots (default true).
- Added [Cadaver Growth] RootClearDuration (default 5).
- A player-fired shotgun temporarily hides active Cadaver Growth plant batches and root meshes.
- The effect is visual only: it does not kill the Growth, cure infections, remove spores, or disable collision.
- Repeated shots extend the current clear window safely.
- Enemy-held shotguns do not trigger the effect.
Version 1.0.2 fixes
- AI-fired shotguns are no longer classified as friendly fire
- Nutcracker shotgun damage restored
- Mirage-held Mimic shotgun damage restored
- Player-versus-player protection remains enabled
Version 1.0.1 fixes
- Restored direct cancellation of dropped-shotgun misfires
- Corrected the misfire timer reset from 0 to 30 seconds
- Restored the outgoing shotgun player-hit bypass
- Fixed incoming and outgoing network friendly-fire blocking
- Preserved the existing WeeWee config filename and plugin identity
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack