WeatherReroll
Reroll the weather on all moons from the terminal, in orbit only. $1,000, price rises each use and resets daily. Fully synced in multiplayer; uses the game's own weather logic.
About this mod Author’s original text
Weather Reroll
Don't like today's forecasts? Buy new ones.
Adds a purchasable terminal service that rerolls the weather on all moons. Perfect for
late-game crews running weather/scrap multipliers, where an eclipsed or stormy moon is the
best payday around — get more chances at the weather you actually want.
How to use
- While in orbit, type moons — the reroll offer is listed at the bottom of the
catalogue with its current price.
- Type reroll, then CONFIRM (or DENY to cancel).
- Every moon's weather is re-randomized. Type moons again to see the new forecasts.
Pricing
| Reroll (same day) | Cost |
|-------------------|--------------|
| 1st | $1,000 |
| 2nd | $3,000 |
| 3rd | $5,000 |
| 4th+ | +$2,000 each |
Prices reset back to $1,000 when the day ends.
Features
- Looks and feels like a vanilla terminal purchase — confirmation screen, purchase chime,
proper error messages (not in orbit, not enough credits).
- Multiplayer synced: any player can buy it; credits, prices and forecasts stay
identical for the whole crew, including players who join mid-session. Everyone else gets
an on-screen notification when a crewmate rerolls.
- Vanilla weather logic: the mod never touches how weather is chosen. It re-runs the
game's own daily weather routine with a fresh seed — nothing else about the game changes.
- Compatible with custom moons (LethalLevelLoader).
Config
BepInEx/config/BLUJAY.WeatherReroll.cfg:
| Setting | Default | Description |
|----------------|---------|----------------------------------------------|
| StartingCost | 1000 | Price of the first reroll of the day. |
| CostIncrease | 2000 | How much the price rises per reroll that day.|
In multiplayer, the host's settings decide what is actually charged.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: